CURRENT POSITIONS

A44 Games is a world leading video game developer based in Wellington, New Zealand. Founded in 2013, our studio has grown from a small indie studio into a burgeoning AAA game studio. 

 

We are looking for full time game developers to join our growing team. The ideal candidate will be experienced in video game development and have an eagerness to become an integral part of our future growth plans. 

To apply please email your CV, portfolio & cover letter to: jobs@a44games.com

SENIOR DESIGNER

As a Senior Designer, you will work closely with our multidisciplinary team to champion the creative vision for the game as outlined by the Game Director/s by building story-driven open worlds, and creating memorable gameplay experiences within them. You will be expected to take ownership over your designs while collaborating with different departments to bring your content to life in a way that puts core gameplay first. You will need to be an effective team player who can contribute to new and existing ideas, as well as mentor junior and mid level designers.

Main Tasks and Responsibilities:

 

  • Create design documents which describe the design intent, following our established processes.

  • Implement core gameplay elements into levels and suggest new ways of using interactive and non-interactive elements to bring out the desired gameplay or player emotions.

  • Prototype, iterate and polish moment-to-moment gameplay in levels and work with other designers and departments to achieve high quality designs that are fun to play.

  • Maintain a focus on all aspects of design and gameplay with an ability to clearly communicate their intent to any necessary stakeholders.

  • Support the maintenance of existing in-house tools and processes.

Skills and Experience Required:

  • Design experience in console development, from start to finish, on multiple projects.

  • Knowledge of design processes including level flow, scale, structure, pacing and environmental storytelling.

  • Willingness to learn and ability to adapt to new processes, accept critique and iterate. 

  • Ability to conceptualize, critically analyze, prototype and implement game ideas. 

  • Attitude of being a team-player in an energetic multidisciplinary team.

  • Ability to collaborate with and inspire designers and artists to create compelling content for players to explore.

  • Deep understanding of industry trends, game design methodologies, and the ‘Soulslike’ genre. 

  • Proficiency with Unreal 4 (UE4) Blueprints.

LEAD ENVIRONMENTS ARTIST

As Lead Environment Artist you will define the quality of 3D environments while managing a team to deliver consistent high-quality environmental assets and locations. You will drive the team to produce high quality environments through your excellent hands-on 3D capabilities, communication skills and an excellent approach to production.

Main Tasks and Responsibilities:

  • Collaborate with the Art director to define the visual quality goals for 3D environment art content

  • Lead a team of Environment Artists in the creation of a variety of 3D environment art content

  • Oversee the quality of environment art content through all phases of production

  • Manage and advance an organised pipeline and environment art workflow

  • Work with technical disciplines and engine team to improve workflow

  • Work with production team to manage team deliverables, ensuring they meet the defined objectives, defined quality bar, and schedule

  • Manage, mentor, and inspire team members, guiding them with clear direction

  • Be able to create high quality, high resolution 3D assets, UV maps and textures and other content matching all technical and artistic requirement

  • Promote a culture of collaborative innovation

  • Ensure assets and environments conform to the defined technical and artistic requirements

  • Implement final assets into the game engine - creating well composed environmental ‘best practice’ locations to serve as a visual guide for Level Design.

  • Ensure consistency and quality of own work

  • Receive feedback and modify work based on direction

Skills and Experience Required:

  • Extensive experience in 3D asset creation

  • A minimum of 5 years professional experience as an Artist in the games industry

  • A minimum of 2 years as a Lead Artist in the games industry

  • Expert experience with current 3D modelling tools such as 3ds Max, Maya or equivalent

  • Expert experience with texture creation/authoring tools

  • A strong understanding of art fundamentals

  • Excellent communication skills with the capability to successfully work across multiple teams

  • Ability to work under pressure

  • Organisational and time management skills

  • Excellent attention to detail

DESIGN DIRECTOR

The Design Director is responsible for the overall feel of a game. Their focus is to ensure outstanding quality through innovative gameplay, artwork, music, and audio.

Main Tasks and Responsibilities:

  • Define and drive the overall look and visual integrity of the game and all supporting assets. Oversee the game vision to ensure the entire project tracks to consistently stunning artistic vision

  • Collaborate with the Game Director to create vision that is innovative, strong, appropriate, fitting with IP, and implementable by the team

  • Work with the Game Director and upper management team to provide planning window on workload for short or long-term planning

  • Coordinate with the Design team and producer to help define scope, schedule design tasks and meet milestone timelines

  • Follow through and ensure that the project vision is reflected in all stages of design and implementation of game mechanics, systems, controls and the player experience

  • Inspire and energize the team, utilizing pillars, research, and references to lead them towards creative success

  • Guide and support the game design team, defining the methods and strategies appropriate to the project and championing them

  • Demonstrate pragmatism, weighing the ‘perfect vision’ against the realities of development and seeing your project through to completion

  • Collaborate with other teams and harmonizing design throughout the company

Skills and Experience Required:

  • Bachelors in computer science, software engineering, industrial design, game design or equivalent

  • Minimum 5+ years experience in video game design and production

  • Must have shipped 1 or more AAA console game(s)

  • Working knowledge of JIRA

  • Strong written and verbal communication skills

  • The ability to lead and mentor a team

  • Excellent analysis and problem-solving skills

  • Results focus and ability to work effectively under pressure

  • Professional approach

  • Good change management knowledge

  • Organisational and time management skills

  • Excellent attention to detail

  • Business awareness and strategic thinking

ANIMATION DIRECTOR

The Animation Director is responsible for the quality of the animation, for keeping it on brief and for delivering consistent performances by assigning or casting the appropriate animators.  Ensures that the creative desires and production requirements are met.

Main Tasks and Responsibilities:

  • Implement the specific animation pipeline requirements of a particular project

  • Test and deploy tools in a high-pressure production environment

  • Review animation passes from internal and external teams, directing them to ensure the quality of animation is maintained throughout the production

  • approve all character and facial rigs to make sure that character is to a high enough standard for the production to work with

  • Runs animation dailies, ensures animation quality control and ensuring performance consistency

  • Interpret the Game director’s needs and provide constructive feedback to the team

  • Work in partnership with Production to correctly cast shots to animators and ensure continuity of performance while meeting all schedules and highest standards

  • Work closely with the Rigging Department to ensure the delivery of Rigs that will meet an animator’s need for control, functionality, usability and performance

  • Document and manage research, disseminate all show workflows and performance references to the animation team to ensure consistency

  • Work closely with the Art Director to ensure primary animation and secondary animation (cloth, hair, wardrobe etc.) are delivered to the highest standards

  • Work closely with Production, providing performance feedback, mentoring and maintaining positive moral among the team

  • Responsible for hitting animation targets according to the schedule with support from production to do so

  • Responsible for clear lines of communication between, animation team, other departments and production

  • Fulfil other duties as required by management and other department personnel as requested/required

Skills and Experience Required:

  • Bachelor’s degree in animation, game design or equivalent

  • Minimum 5+ years’ experience in video game design and production

  • Must have shipped 1 or more AAA console game(s)

  • Excellent aesthetic judgments – keen understanding of composition, cinematic design and working to live action constraints and performances

  • Excellent spatial awareness and a feel for movement and timing. With a keen eye for Weight, Balance, understanding of animation principles and aesthetics in motion

  • Excellent performance judgments, Can give constructive feedback that enhances choreography and the performance

ANIMATOR

As an Animator, you will be creating high quality keyframe animations that will bring the game to life. You must be able to develop convincing performance and movement for combat, characters and creatures. You will be working directly with the animation lead, producers and other developers so you need to be an effective team player.

Main tasks and responsibilities:

  • Create game play related animations

  • Keep up to date with modern animation techniques within UE4

  • Communicate efficiently, take notes when necessary, and work well under tight deadlines

  • Work with programmers, artists, designers and the animation team to help take animations from creation through to implementation

            
Skills and Experience Required:

  • Must produce high quality animation for the game                                                     

  • Must be able to scope out tasks and provide accurate timeline and schedule to complete

  • Excellent time management skills

  • Excellent attention to detail

  • A good communicator and an effective team player

  • 1+ shipped console title or equivalent

  • Minimum of 2 years in experience in the games industry      

  • Experience in AAA games

  • Excellent knowledge in Maya and Unreal Engine 4

  • Experience working with Keyframe Animation            

  • Experience working with Motion Capture Animation a bonus

SENIOR ANIMATOR

As our ​Senior Animator, you will be one of the driving forces that will bring the game to life. You must be able to develop convincing performance and movement for combat, characters and creatures. You will be working directly with the animation lead, producers and other developers so you need to be an effective team player.

 

Main Tasks and Responsibilities:

  • Work with the Lead Animator to help define the look and feel of the animations and demonstrate conceptual ideas to the team

  • Create game play related animations

  • Keep up to date with modern animation techniques within UE4

  • Communicate efficiently, take notes when necessary, and work well under tight deadlines

  • Work with programmers, artists, designers and the animation team to help take animations from creation through to implementation

Skills and Experience Required:

  • The ability to produce high quality animation for the game

  • The ability to scope out tasks and provide accurate timeline and schedule to complete

  • Excellent time management skills

  • Excellent attention to detail

  • A good communicator and an effective team player

  • 2+ shipped console title or equivalent

  • Minimum of 5 years in experience in the games industry

  • Experience in AAA games

  • Excellent knowledge in Maya and Unreal Engine 4

  • Experience working with Keyframe Animation

  • Experience working with Motion Capture Animation a bonus

JUNIOR TECHNICAL DESIGNER

As a Junior Technical Designer, you will work closely with other members of our Design team to deliver on technical aspects of the creative vision for the game as outlined by Design Leadership. Together you will help build and maintain new and existing systems required to make story-driven open worlds, and create memorable gameplay experiences within them. 

You will need to be an effective team player who can contribute to new and existing ideas

Main Tasks and Responsibilities: 

  • Implement gameplay elements into levels and suggest new ways of using interactive and non-interactive elements to bring out the desired gameplay or player emotions. 

  • Support the maintenance of existing in-house tools and processes. 

  • Prototype, iterate and polish moment-to-moment gameplay in levels and work with other designers and departments to achieve high quality designs that are fun to play. 

  • Create and maintain design documents which describe the design intent, following our established processes.

Skills and Experience Required: 

  • Bachelor’s degree in game development and/or 1 year relevant experience. 

  • Portfolio of work including completed projects and written game design documentation.  

  • Willingness to learn and ability to adapt to new processes, accept critique and iterate. 

  • The ability to conceptualize, critically analyze, prototype and implement game ideas. 

  • Attitude of being a team-player in an energetic multidisciplinary team.

  • The ability to take ownership over your tasks while collaborating with different departments to bring content to life in a way that puts gameplay first

  • The ability to take constructive criticism and feedback, and adjust to change in design choices as necessary. 

  • Ability to collaborate with designers and artists to create compelling content for players to explore.

  • Understanding of industry trends, game design methodologies, and the ‘Soulslike’ genre. 

  • Experience with Unreal 4 (UE4) Blueprints.