A44 Games is a world leading video game developer based in Wellington, New Zealand. Founded in 2013, our studio has grown from a small indie studio into a burgeoning AAA game studio. 


We are looking for full time game developers to join our growing team. The ideal candidate will be experienced in video game development and have an eagerness to become an integral part of our future growth plans.


Our company is growing fast and always on the lookout for talented professionals. If you don't find a job opening here that would suit you, please send us your CV and cover letter anyway.

To apply please email your CV, portfolio & cover letter to:


As a Designer, you will work closely with our multidisciplinary team to deliver on the creative vision for the game as outlined by the Game Director/s by building story-driven open worlds, and creating memorable gameplay experiences within them. 

You will be expected to take ownership over your designs while collaborating with different departments to bring your content to life in a way that puts gameplay first. You will need to be an effective team player who can contribute to new and existing ideas as well as adjust to change in design choices as necessary. 


Main Tasks and Responsibilities: 

  • Create design documents which describe the design intent, following our established processes.

  • Implement gameplay elements into levels and suggest new ways of using interactive and non-interactive elements to bring out the desired gameplay or player emotions. 

  • Prototype, iterate and polish moment-to-moment gameplay in levels and work with other designers and departments to achieve high quality designs that are fun to play. 

  • Maintain a focus on all aspects of design and gameplay with an ability to clearly communicate their intent to any necessary stakeholders. 

  • Support the maintenance of existing in-house tools and processes. 

The above list is not exhaustive, and the role may change to meet the overall objectives of the company. 

Skills and Experience Required: 

  • Bachelor’s degree in game development 

  • Portfolio of work including completed projects and written game design documentation.

  • 2+ years of design experience in a video game development environment 

  • Knowledge of design processes including level flow, scale, structure, pacing and environmental storytelling. 

  • Willingness to learn and ability to adapt to new processes, accept critique and iterate.

  • Ability to conceptualize, critically analyze, prototype and implement game ideas.

  • Attitude of being a team-player in an energetic multidisciplinary team. 

  • Ability to collaborate with designers and artists to create compelling content for players to explore.

  • Solid understanding of industry trends, game design methodologies, and the ‘Soulslike’ genre.

  • Proficiency with Unreal 4 (UE4) Blueprints.


As Lead Environment Artist you will define the quality of 3D environments while managing a team to deliver consistent high-quality environmental assets and locations. You will drive the team to produce high quality environments through your excellent hands-on 3D capabilities, communication skills and an excellent approach to production.

Main Tasks and Responsibilities:

  • Collaborate with the Art director to define the visual quality goals for 3D environment art content

  • Lead a team of Environment Artists in the creation of a variety of 3D environment art content

  • Oversee the quality of environment art content through all phases of production

  • Manage and advance an organised pipeline and environment art workflow

  • Work with technical disciplines and engine team to improve workflow

  • Work with production team to manage team deliverables, ensuring they meet the defined objectives, defined quality bar, and schedule

  • Manage, mentor, and inspire team members, guiding them with clear direction

  • Be able to create high quality, high resolution 3D assets, UV maps and textures and other content matching all technical and artistic requirement

  • Promote a culture of collaborative innovation

  • Ensure assets and environments conform to the defined technical and artistic requirements

  • Implement final assets into the game engine - creating well composed environmental ‘best practice’ locations to serve as a visual guide for Level Design.

  • Ensure consistency and quality of own work

  • Receive feedback and modify work based on direction

Skills and Experience Required:

  • Extensive experience in 3D asset creation

  • A minimum of 5 years professional experience as an Artist in the games industry

  • A minimum of 2 years as a Lead Artist in the games industry

  • Expert experience with current 3D modelling tools such as 3ds Max, Maya or equivalent

  • Expert experience with texture creation/authoring tools

  • A strong understanding of art fundamentals

  • Excellent communication skills with the capability to successfully work across multiple teams

  • Ability to work under pressure

  • Organisational and time management skills

  • Excellent attention to detail


The Design Director is responsible for the overall feel of a game. Their focus is to ensure outstanding quality through innovative gameplay, artwork, music, and audio.

Main Tasks and Responsibilities:

  • Define and drive the overall look and visual integrity of the game and all supporting assets. Oversee the game vision to ensure the entire project tracks to consistently stunning artistic vision

  • Collaborate with the Game Director to create vision that is innovative, strong, appropriate, fitting with IP, and implementable by the team

  • Work with the Game Director and upper management team to provide planning window on workload for short or long-term planning

  • Coordinate with the Design team and producer to help define scope, schedule design tasks and meet milestone timelines

  • Follow through and ensure that the project vision is reflected in all stages of design and implementation of game mechanics, systems, controls and the player experience

  • Inspire and energize the team, utilizing pillars, research, and references to lead them towards creative success

  • Guide and support the game design team, defining the methods and strategies appropriate to the project and championing them

  • Demonstrate pragmatism, weighing the ‘perfect vision’ against the realities of development and seeing your project through to completion

  • Collaborate with other teams and harmonizing design throughout the company

Skills and Experience Required:

  • Bachelors in computer science, software engineering, industrial design, game design or equivalent

  • Minimum 5+ years experience in video game design and production

  • Must have shipped 1 or more AAA console game(s)

  • Working knowledge of JIRA

  • Strong written and verbal communication skills

  • The ability to lead and mentor a team

  • Excellent analysis and problem-solving skills

  • Results focus and ability to work effectively under pressure

  • Professional approach

  • Good change management knowledge

  • Organisational and time management skills

  • Excellent attention to detail

  • Business awareness and strategic thinking


The Animation Director is responsible for the quality of the animation, for keeping it on brief and for delivering consistent performances by assigning or casting the appropriate animators.  Ensures that the creative desires and production requirements are met.

Main Tasks and Responsibilities:

  • Implement the specific animation pipeline requirements of a particular project

  • Test and deploy tools in a high-pressure production environment

  • Review animation passes from internal and external teams, directing them to ensure the quality of animation is maintained throughout the production

  • approve all character and facial rigs to make sure that character is to a high enough standard for the production to work with

  • Runs animation dailies, ensures animation quality control and ensuring performance consistency

  • Interpret the Game director’s needs and provide constructive feedback to the team

  • Work in partnership with Production to correctly cast shots to animators and ensure continuity of performance while meeting all schedules and highest standards

  • Work closely with the Rigging Department to ensure the delivery of Rigs that will meet an animator’s need for control, functionality, usability and performance

  • Document and manage research, disseminate all show workflows and performance references to the animation team to ensure consistency

  • Work closely with the Art Director to ensure primary animation and secondary animation (cloth, hair, wardrobe etc.) are delivered to the highest standards

  • Work closely with Production, providing performance feedback, mentoring and maintaining positive moral among the team

  • Responsible for hitting animation targets according to the schedule with support from production to do so

  • Responsible for clear lines of communication between, animation team, other departments and production

  • Fulfil other duties as required by management and other department personnel as requested/required

Skills and Experience Required:

  • Bachelor’s degree in animation, game design or equivalent

  • Minimum 5+ years’ experience in video game design and production

  • Must have shipped 1 or more AAA console game(s)

  • Excellent aesthetic judgments – keen understanding of composition, cinematic design and working to live action constraints and performances

  • Excellent spatial awareness and a feel for movement and timing. With a keen eye for Weight, Balance, understanding of animation principles and aesthetics in motion

  • Excellent performance judgments, Can give constructive feedback that enhances choreography and the performance


As an Animator, you will be creating high quality keyframe animations that will bring the game to life. You must be able to develop convincing performance and movement for combat, characters and creatures. You will be working directly with the animation lead, producers and other developers so you need to be an effective team player.

Main Tasks and Responsibilities:

  • Create game play related animations

  • Keep up to date with modern animation techniques within UE4

  • Communicate efficiently, take notes when necessary, and work well under tight deadlines

  • Work with programmers, artists, designers and the animation team to help take animations from creation through to implementation

Skills and Experience Required:

  • Must produce high quality animation for the game                                                     

  • Must be able to scope out tasks and provide accurate timeline and schedule to complete

  • Excellent time management skills

  • Excellent attention to detail

  • A good communicator and an effective team player

  • 1+ shipped console title or equivalent

  • Minimum of 2 years in experience in the games industry      

  • Experience in AAA games

  • Excellent knowledge in Maya and Unreal Engine 4

  • Experience working with Keyframe Animation            

  • Experience working with Motion Capture Animation a bonus


As an Games Programmer you will develop, maintain and debug software applications to meet the needs of the business. This role involves working independently and collaboratively to assemble systems and features to support the production of video games.

Main Tasks and Responsibilities:

  • Design and develop data and code following direction from programming lead.

  • Work independently to implement new features and tools.

  • Adapt quickly to new coding environments and programming standards.

  • Analyse performance and implement optimizations in both high and low-level code.

  • Work with other team members to implement complex systems.

  • Write clear, readable, portable, functional and maintainable code.

  • Test and debug code effectively to generate stable solutions.

  • Develop high-quality software design and architecture. 

  • Review code from other team members for mistakes, architectural issues and standard violations.

Skills and Experiences Required:

  • Bachelors in computer science, software engineering or equivalent.

  • Good understanding of C++ and experience with scripting languages.

  • Basic working knowledge of Unreal Engine 4.

  • Good mathematical skills.

  • Demonstrate working knowledge of gameplay systems.  

  • Good analytical and problem solving skills.

  • Self-motivated, able to work independently with a solid work ethic.

  • Good time-management skills.

  • Effective communication skills.

  • Professional approach.

  • Ability to work under pressure.

  • Organisational and time management skills.

  • Excellent attention to detail.

  • Analytical thinking.

  • Initiative.

  • Business awareness.

  • Strategic thinking.

  • Positive approach to change.


As a Technical Artist, you will be solving complex asset and pipeline challenges for the art departments. This will allow the team to work efficiently and in developing world-class titles.

Main Tasks and Responsibilities:

  • Develop powerful and efficient workflows for the Art team

  • Create new techniques and procedures to improve game asset quality

  • Help improve and refine shader, texture, lighting quality

  • Research and help develop new technologies

  • Identify and fix pipeline issues

  • Analyse and improve art asset inefficiencies to optimise console performance

  • Mentor and support the Art team

  • Act as a liaison between Engineering and the Art departments

  • Assist with solving daily production challenges

Skills and Experience Required:

  • Be able to understand and follow directions.

  • Solve technical issues for the art department.

  • Excellent communication and problem-solving skills.

  • High level software knowledge of Maya and Unreal Engine

  • In depth profiling knowledge for consoles and PC

  • Understanding of procedural asset creation and Houdini is a bonus

  • At least 3 years of professional experience in the games/interactive industry.

  • Bachelor’s degree in game design or equivalent.

  • Expert knowledge of Maya and Unreal Engine

  • Understanding of game workflows and pipelines