CURRENT POSITIONS

A44 is currently not hiring

 

A44 Games is a world leading video game developer based in Wellington, New Zealand. Founded in 2013, our studio has grown from a small indie studio into a burgeoning AAA game studio. 

 

We are looking for full time game developers to join our growing team. The ideal candidate will be experienced in video game development and have an eagerness to become an integral part of our future growth plans. 

 

SENIOR TECHNICAL ARTIST
SENIOR PROGRAMMER

SENIOR CHARACTER ARTIST

DESIGNER

PRODUCER
SENIOR ENVIRONMENT ARTIST

SENIOR CONCEPT ARITST

FX ARTIST

MATERIAL/TEXTURE ARTIST

GAME DESIGNER

SENIOR SYSTEMS DESIGNER

SENIOR LEVEL DESIGNER

SENIOR GAME/LEVEL DESIGNER

RIGGER/CHARACTER TD

3D ARTIST

LIGHTING ARTIST

ENVIRONMENT ARTIST

CREATIVE DIRECTOR

LAYOUT LEVEL ARTIST

NARRATIVE DESIGNER

QA TESTER

TECHNICAL QUALITY ASSURANCE

ANIMATOR
JUNIOR PROGRAMMER

SENIOR LIGHTING ARTIST

VIEW OUR AVAILABLE ART POSITIONS ON

 

SENIOR TECHNICAL ARTIST

As a Senior Technical Artist you will be a key part of the team when it comes to solving technical issues to help enable the Art team to work efficiently and to a professional standard. Strong Maya, Unreal Engine and scripting knowledge are essential as you will be tasked with planning and executing the creation of in house tools and workflows.

Responsibilities:

  • Solve technical issues for the Art department,

  • Plan pipelines and workflows to enable art to be created efficiently and correctly.

  • Document and communicate tools and workflows to the Art team.

  • Solve technical issues both in engine and DCC applications to ensure the Art department can operate efficiently and the game runs smoothly.


Additional Requirements:

  • 5+ years in game development.

  • 3+ shipped titles.

  • Excellent communication and problem solving skills.

  • High level knowledge of Maya and Unreal Engine.

  • Understanding of procedural asset creation and Houdini a bonus.

  • In depth profiling knowledge for consoles and PC.

Send your CV and showreel/portfolio to us at jobs@a44games.com

 

SENIOR PROGRAMMER

 

In this role, you will collaborate with the design, animation and art team so it's essential that you are able to communicate effectively. The ideal candidate should have excellent analytical and problem solving skills and can work well under pressure. As a Senior Programmer, you are going to be a role model to the whole team - so we need someone who can lead, have a good work ethic and a great fit to the team.

Skills Required:

  • Extensive experience working on gameplay systems

  • Lead experience

  • Unreal Engine 4 experience

  • Good working knowledge of C/C++

  • Planning and risk management experience

  • Excellent analytical and problem solving skills

  • Excellent multi-tasking and prioritisation skills in a fast-paced environment

  • Strong time-management skills with the ability to focus on priorities, manage change and deliver against agreed deadlines

  • Effective communication skills

Experience Required: 

  • 2+ shipped title under their belt

  • 5+ years of game industry experience

How to apply:

Email your CV to us at jobs@a44games.com

When you’re shortlisted, someone from the team will be in touch with you. However, due to high volume of applications, if you don’t hear from us, please know we keep your contact information for future roles that matches your skills.

 

SENIOR CHARACTER ARTIST

 

As a Senior Character Artist, you will develop art content for characters and contribute quality art to the game. You will collaborate with leads, concept artists and designers to ensure art supports the overall gameplay experience.

Skills and Experience

  • 2+ shipped console titles or equivalent

  • Minimum of 3 years experience in the games industry

  • Strong proficiency in Unreal Engine 4, Maya, Zbrush and Substance Suite

  • Strong technical modelling skills

  • Understanding of human and creature anatomy

  • High attention to detail and ability to translate concepts and ideas

  • Be able to prioritise tasks to ensure that deliverables are completed on time

  • A team player who can train and mentor other artists as required

How to apply:

Email your CV to us at jobs@a44games.com

When you’re shortlisted, someone from the team will be in touch with you. However, due to high volume of applications, if you don’t hear from us, please know we keep your contact information for future roles that matches your skills.

DESIGNER

 

As a Designer, you will work closely with the project leads to deliver a creative vision for the game. Ideally, you need to be an effective team player who can contribute to new and existing ideas as well as adjusting to change in design choices as necessary.

Skills Required

  • Extensive knowledge of game mechanics, design processes and system design

  • Ability to conceptualize, critically analyze, prototype and implement game ideas

  • Clear understanding of schedule, milestones and ability to work well under pressure

  • Ability to adapt to new processes, accept critique and iterate

  • Willingness to listen and be a team-player in a multidisciplinary team

  • Excellent written, verbal and communication skills

  • An interest and strong understanding of  Action RPGs

 

Experience Required

  • At least 1 shipped title under your belt

  • Minimum 3-4 years game design experience

  • Unreal Engine 4 experience

How to apply:

Email your CV to us at jobs@a44games.com

 

When you’re shortlisted, someone from the team will be in touch with you. However, due to high volume of applications, if you don’t hear from us, please know we keep your contact information for future roles that matches your skills.

 
 

PRODUCER

 

As our Producer,  you will encourage and promote team effort, be a vision holder, and an achiever of milestones and goals.. Your action should seamlessly integrate into that of the team, providing the support that keeps the project running smoothly.

Responsibilities:

  • Primary Focus: Your main goal is to achieve milestones and goals on time

  • Planning and Scheduling: Be the expert in time and resource management

  • Vision Holder: Know the project by heart and motivate the team to work together towards our goals

  • Learn: Look for new ways to improve, find efficiencies, improve best practices and expand the learning opportunities for yourself as well as for the team

  • Deliver: Ensure that builds are stable, uploaded on time and ready to go

  • Time Management: Ensure that every work done has the most effective and efficient impact on the project within the timeline allocated

  • Sow Discipline: Set goals for people and encourage them to succeed, obtain commitments from each team member to accomplish goals, note the progress and identify when work can be done more efficiently or effectively

  • Take Ownership: Make it your goal to remove obstacles so that work can be accomplished

  • Project Management Tool Master: Be the master of Asana and other project management tools we use

  • Anticipate: Ensure that major tasks such as localization, outsourcing needs, quality assurance, certification, bug fixing and other related game development tasks are all taken into account

 

Requirements:

  • 2+ shipped titles under their belt

  • Experience in producing as part of a team of 40 or more

  • Experience in certification approval for multiple platforms 

  • Experience in game ratings processing worldwide

  • Experience in handling localization

How to apply:

Email your CV to us at jobs@a44games.com

When you’re shortlisted, someone from the team will be in touch with you. However, due to high volume of applications, if you don’t hear from us, please know we keep your contact information for future roles that matches your skills.

 

SENIOR ENVIRONMENT ARTIST

 

As a Senior Environment Artist, you will develop art content for environments and props. This role will be working on all aspects of environmental work to help bring the world to life. You will collaborate with leads, concept artists and designers to ensure art supports the overall gameplay experience.

Skills and Experience

  • 2+ shipped console titles or equivalent

  • Minimum of 3 years experience in the games industry

  • Strong proficiency in Unreal Engine 4, Maya and Photoshop

  • Strong technical modelling skills

  • Skills in ZBrush and Substance is a bonus

  • High attention to detail and ability to translate concepts and ideas

  • Be able to prioritise tasks to ensure that deliverables are completed on time

  • A team player who can train and mentor other artists as required

How to apply:

Email your CV to us at jobs@a44games.com

The Process:

When you’re shortlisted, someone from the team will be in touch with you. However, due to high volume of applications, if you don’t hear from us, please know we keep your contact information for future roles that matches your skills.

 

SENIOR CONCEPT ARTIST

 

As a Senior Concept Artist, you will develop conceptual ideas for all aspects of the world. The role will involve creating key art as well as production images to support these ideas. You will be working closely with leads, designers, character and environment artists to bring your ideas into reality.

Skills and Experience

  • 2+ shipped console title or equivalent

  • Minimum of 3 years’ experience in the game industry

  • Strong proficiency in Photoshop

  • Ability to research and reference to support idea creation.

  • High attention to detail and ability to generate ideas

  • Be able to prioritise tasks to ensure that deliverables are completed on time

  • A team player who can train and mentor other artists as required

How to apply:

Email your CV to us at jobs@a44games.com

The Process:

When you’re shortlisted, someone from the team will be in touch with you. However, due to high volume of applications, if you don’t hear from us, please know we keep your contact information for future roles that matches your skills.

 

FX ARTIST

 

As an FX Artist, you will be responsible for creating a wide variety of effects for our game. Ranging from environmental effects, creating a world that is alive, to combat effects and communicating directly with the player. You will be working closely with leads, designers and concept artists to bring our game world to life.

Skills and Experience

  • Experience creating high quality visual effects for games

  • Experience in artist tools such as Maya, Photoshop. Knowledge of Houdini a bonus

  • Experience with game engines, specifically Unreal Engine 4

  • Strong knowledge of visual communication through effects

  • Be able to prioritise tasks to ensure that deliverables are completed on time

  • Strong communication skills

How to apply:

Email your CV to us at jobs@a44games.com

The Process:

When you’re shortlisted, someone from the team will be in touch with you. However, due to high volume of applications, if you don’t hear from us, please know we keep your contact information for future roles that matches your skills.

 

MATERIAL/TEXTURE ARTIST

 

As a Material/Texture Artist, you will be responsible for creating grounded and believable materials to assist the environment team. You will collaborate with leads and concept artists to ensure that the team is able to achieve a grounded and performant world for players to explore.

Skills and Experience

  • Experience making materials for console and pc platforms

  • Strong skills in the Maya, Photoshop and the Substance Suite of tools

  • Experience working with materials in Unreal Engine 4

  • Understanding of how to make performant and functional materials in a game engine.

  • Experience working in ZBrush is a bonus

  • Knowledge of lighting in a game engine is a bonus

  • High attention to detail and ability to translate concepts and ideas

  • Be able to prioritise tasks to ensure that deliverables are completed on time

  • A team player who has strong communication skills

How to apply:

Email your CV to us at jobs@a44games.com

When you’re shortlisted, someone from the team will be in touch with you. However, due to high volume of applications, if you don’t hear from us, please know we keep your contact information for future roles that matches your skills.

GAME DESIGNER

As a Game Designer, you will work closely with an interdisciplinary team to deliver a creative vision for the game.You need to be an effective team player who can contribute to new and existing ideas, as well as adjust to change in design choices as necessary. You will be required to design and iterate on gameplay mechanics and content, while growing as a designer.

 

This is a full-time in-house position in Wellington, New Zealand.

Skills Required

  • Extensive knowledge of game mechanics and design processes;

  • Ability to conceptualize, critically analyze, prototype and implement game ideas;

  • Clear understanding of milestones and the ability to work well under pressure;

  • Ability to adapt to new processes, accept critique and iterate;

  • Willingness to listen and be a team-player in a multidisciplinary team;

  • Excellent communication skills, both verbal and in writing;

  • An interest in and strong understanding of Open World RPGs.

Experience Required
 

  • At least 1 shipped title;

  • Minimum 2 years game design experience;

  • Unreal Engine 4 experience.

How to apply:

Email your CV to us at jobs@a44games.com

When you’re shortlisted, someone from the team will be in touch with you. However, due to high volume of applications, if you don’t hear from us, please know we keep your contact information for future roles that matches your skills.

 
 

SENIOR SYSTEMS DESIGNER

As a Senior Systems Designer, you will work closely with an interdisciplinary team to deliver on the creative vision for the game by creating a satisfying gameplay experience through meaningful player progression. You need to be an effective team player who can contribute to new and existing ideas, as well as adjust to change in design choices as necessary. You will be required to design, create and balance player progression features, while growing as a designer.

Skills Required

  • Ability to design and implement engaging RPG progression mechanics and system designs;

  • Ability to model, set up and maintain complex balancing solutions;

  • Eye for how your design and balancing choices impacts the player experience;

  • Ability to conceptualize, critically analyze, prototype and implement game ideas;

  • Clear understanding of scheduling and milestones, and the ability to work well under pressure;

  • Ability to adapt to new processes, accept critique and iterate;

  • Willingness to listen and be a team-player with a positive attitude in a multidisciplinary team;

  • Excellent communication skills, both verbal and in writing;

  • Ability to tackle challenges and problem solve with a strong sense of ownership;

  • Strong analytical capabilities and a talent for understanding the “why” behind designs.

Experience Required

  • At least 2 shipped title;

  • Minimum 3-4 years game design experience;

  • Unreal Engine 4 experience;

  • Experience with Open World AAA games is a bonus

How to apply:

Email your CV to us at jobs@a44games.com

When you’re shortlisted, someone from the team will be in touch with you. However, due to high volume of applications, if you don’t hear from us, please know we keep your contact information for future roles that matches your skills.

 

SENIOR LEVEL DESIGNER

 

As a Senior Level Designer, you will work closely with an interdisciplinary team to deliver on the creative vision for the game by building story-driven open world levels and memorable gameplay. You will be expected to take ownership over level designs while collaborating with different departments and being an effective team player who can contribute to new and existing ideas as well as adjusting to change in design choices as necessary.

This is a full-time in-house position in Wellington, New Zealand.

Skills Required

  • Extensive knowledge of level design processes including level flow, scale, structure, pacing and environmental storytelling;

  • Understanding of form vs. function relationships, pacing, and what makes a game level fun and intriguing;

  • Understanding of accessibility and level of difficulty for your level designs;

  • Ability to conceptualize, critically analyze, prototype and implement game ideas;

  • Clear understanding of scheduling and milestones, and the ability to work well under pressure;

  • Ability to adapt to new processes, accept critique and iterate;

  • Willingness to listen and be a team-player in an energetic multidisciplinary team;

  • Ability to collaborate with designers and artists to create compelling levels for players to explore;

  • Ability to pitch design concepts in a clear manner, using strong written and verbal communication skills;

  • Ability to tackle challenges and problem solve with a strong sense of ownership;

  • Strong analytical capabilities and a talent for understanding the “why” behind designs.

Experience Required

  • At least 2 shipped title;

  • Minimum 3-4 years working in a level design capacity;

  • Unreal Engine 4 experience;

  • Experience with Open World AAA games is a bonus

How to apply:

Email your CV to us at jobs@a44games.com

When you’re shortlisted, someone from the team will be in touch with you. However, due to high volume of applications, if you don’t hear from us, please know we keep your contact information for future roles that matches your skills.

 

SENIOR GAME/LEVEL DESIGNER

 

As a Senior Game/Level Designer, you will work closely with an interdisciplinary team to build story-driven open world levels and memorable gameplay. You will be expected to take ownership over level designs and system designs, collaborating with different departments to deliver on the creative vision for the game. Ideally, you need to be an effective team player who can contribute to new and existing ideas as well as adjusting to change in design choices as necessary.

 

This is a full-time in-house position in Wellington, New Zealand.

Skills Required

  • Extensive knowledge of level design processes including level flow, scale, structure, pacing and environmental storytelling;

  • Extensive knowledge of RPG progression mechanics and system design;

  • Eye for how your design and balancing impacts the player experience;

  • Ability to conceptualise, critically analyse, prototype and implement game ideas;

  • Clear understanding of scheduling and milestones, and the ability to work well under pressure;

  • Ability to adapt to new processes, accept critique and iterate;

  • Willingness to listen and be a team-player in a multidisciplinary team;

  • Ability to collaborate with designers and artists to create compelling levels and engaging systems for players to explore;

  • Excellent communication skills, both verbal and in writing;

  • Ability to tackle challenges and problem solve with a strong sense of ownership;

  • Strong analytical capabilities and a talent for understanding the “why” behind designs

Experience Required

  • At least 2 shipped title;

  • Minimum 3-4 years experience in a game design or level design capacity;

  • Unreal Engine 4 experience;

  • Experience with Open World AAA games is a bonus.

How to apply:

Email your CV to us at jobs@a44games.com

When you’re shortlisted, someone from the team will be in touch with you. However, due to high volume of applications, if you don’t hear from us, please know we keep your contact information for future roles that matches your skills.

 

RIGGER/CHARACTER TD

 

Responsibilities

  • Developing complex body and facial rigs for characters, creatures and props to a high standard using Maya

  • Working closely with Modelling and Animation departments to define the use and purpose of the rigs, ensuring the rigs meet the animators' requirements

  • Setting up robust character dynamics such as rigid-bodies and cloth for game characters in-engine

  • Developing tools and scripts to optimize animation and rigging workflow, and modifying auto-rig components to suit studio needs

  • Troubleshooting character-rigging issues for artists

Requirements

  • Good knowledge of anatomy and a thorough understanding of both humanoid and animal bio-mechanics

  • Thorough understanding of rigging systems, topology, skinning and blend shapes within Maya, and being able to work closely with modelers to resolve challenges

  • Strong scripting and tool writing skills

  • Familiarity with rigid body dynamics and cloth systems

  • Experience with Unreal Engine and rigging for game engines is a plus
     

Relevant Experience

  • 3-5 years' experience in video game or VFX rigging

How to apply:

Email your CV to us at jobs@a44games.com

When you’re shortlisted, someone from the team will be in touch with you. However, due to high volume of applications, if you don’t hear from us, please know we keep your contact information for future roles that matches your skills.

 

3D ARTIST

 

Responsibilities

  • Model, texture and light real-time assets based on concept design and/or photographic reference using a variety of software and techniques

  • Maintain a high level of quality while working within design constraints and balancing real time performance

  • The ability to create both organic and hard surface 3D models

  • Work with the Art Director and Game Director to iterate on assets and concepts

  • Work to meet deadlines to meet busy production schedules

  • Excellent communication skills and ability to effectively collaborate with cross discipline teams

Skills

  • High level of proficiency with Maya

  • High level of proficiency with ZBrush

  • High level of proficiency with Photoshop

  • High level of proficiency with Substance Suite

  • High level of proficiency with Unreal Engine 4

Relevant Experience

  • 2+ shipped titles or equivalent

  • 3+ years experience in the games industry

How to apply:

Email your CV to us at jobs@a44games.com

When you’re shortlisted, someone from the team will be in touch with you. However, due to high volume of applications, if you don’t hear from us, please know we keep your contact information for future roles that matches your skills.

 

LIGHTING ARTIST

 

Responsibilities

  • Create and maintain documentation for lighting guidelines

  • Create and maintain elements of lighting including interior and exterior set up, character lighting etc

  • Place skylights and dynamic lights within the game environment

  • Set up colour grading, exposure and tone mapping

  • Set up atmospheric scenes e.g volumetric heights, fog

  • Collaborate with Creative Director, Art Director and Leads to establish a compelling, stylized look for the game

  • Contribute innovative ideas towards all aspects of game production

  • Create models / textures and assemble scenes regarding lighting set up and assets

  • Contribute to the development and visual effects related to lighting and atmosphere

  • Collaborate on pipeline with Leads and Art Direction

  • Keep artistic style consistent throughout the game

  • Work with design to ensure lighting is consistent with the game flow

  • Keep up to date with R&D for new techniques to ensure high quality bar for the game

  • Be able to problem solve technical and artistic issues

  • Communicate effectively with other team members to ensure goals are met

Experience

  • 1+ shipped titles or equivalent

  • 3+ years experience in the games industry

How to apply:

Email your CV to us at jobs@a44games.com

When you’re shortlisted, someone from the team will be in touch with you. However, due to high volume of applications, if you don’t hear from us, please know we keep your contact information for future roles that matches your skills.

 

ENVIRONMENT ARTIST

 

Responsibilities

As Environment Artist, you will develop art content for environments and props. This role will be working on all aspects of environmental work to help bring the world to life. You will collaborate with Leads, Concept Artists and Designers to ensure art supports the overall gameplay experience.

Skills

  • Strong proficiency with Maya

  • Strong proficiency with Photoshop

  • Strong proficiency with Unreal Engine 4

  • Strong technical and modelling skills

  • Strong proficiency in Zbrush and Substance Suite

  • High attention to detail and ability to translate concept and ideas

  • Ability to train and mentor other artists as required.

Experience

  • 2+ shipped titles or equivalent

  • 3+ years experience in the games industry

How to apply:

Email your CV to us at jobs@a44games.com

When you’re shortlisted, someone from the team will be in touch with you. However, due to high volume of applications, if you don’t hear from us, please know we keep your contact information for future roles that matches your skills.

 

CREATIVE DIRECTOR

Skills

  • Project lead with the Game Director / CEO

  • Entrusted to carry forth, and augment, Design vision set forth by Design and Game Director

  • Leads and maintains the overall artist creative vision for the project

  • Partners with Producers to Manage scope/schedule/budget for Creative efforts across the Project

  • Ensures Creative intent is met across all aspects of the Project Team

  • Makes fast and definitive decisions while leaving room for input from other creatives and artists

  • In partnership with the Producers, provides routine creative briefs to Executive leadership, elevating any decisions that may impact scope, schedule or budget

  • Cultivate ownership of marketing initiatives and performance across the creative team through iteration, experimentation and subject matter expertise in products and/or channels

  • Manage, monitor and improve the creative process from concept to completion

Experience

  • 2+ shipped titles or equivalent

  • 5+ years of relevant experience

  • Management of 20+ team members

How to apply:

Email your CV to us at jobs@a44games.com

When you’re shortlisted, someone from the team will be in touch with you. However, due to high volume of applications, if you don’t hear from us, please know we keep your contact information for future roles that matches your skills.

 

LAYOUT LEVEL ARTIST

 

Responsibilities

  • Create environments and scenarios for the game with flow control

  • Ensure level consistency

  • Work with the design team to provide players with a goal

  • Work with the design team to ensure enjoyable player experience

  • Layout map, hills, rooms, and other areas for players to explore

  • Take into account scoring, time limit, starting resources, weapons and even weather and day in game

  • Plan location spots for enemies, monsters, resources and save points

  • Specify start and exit locations

  • Troubleshoot bugs

  • Assist in research and development to upscale quality bar for the game

  • Ensure good and consistent communication in all departments

Experience

  • 1+ shipped titles or equivalent

  • 3+ years of relevant experience

How to apply:

Email your CV to us at jobs@a44games.com

When you’re shortlisted, someone from the team will be in touch with you. However, due to high volume of applications, if you don’t hear from us, please know we keep your contact information for future roles that matches your skills.

 

NARRATIVE DESIGNER

 

As a Narrative Designer, you will work closely with an interdisciplinary team to deliver on a creative vision for our next game. You need to be an effective team player who can contribute to new and existing ideas, as well as adjust to change in designs as necessary. You will be required to write and iterate over the game’s story, characters, script and quests, all while growing as a designer.

Responsibilities

  • Strong creative writing skills with experience writing story arcs, characters and/or dialogue;

  • An understanding of interactive and non-linear storytelling;

  • Experience writing in a low-fantasy, science-fiction or horror genre;

  • Knowledge of game mechanics and design processes;

  • Clear understanding of milestones and the ability to work well under pressure;

  • Ability to adapt to new processes, accept critique and iterate;

  • Willingness to listen and be a team-player in a multidisciplinary team;

  • Excellent communication skills, both verbal and in writing;

  • An interest in and strong understanding of Open World RPGs.

Experience

  • 3+ Years writing experience in scriptwriting, literature, film or video games;

  • Unreal Engine 4 experience is a plus!

How to apply:

Email your CV to us at jobs@a44games.com

When you’re shortlisted, someone from the team will be in touch with you. However, due to high volume of applications, if you don’t hear from us, please know we keep your contact information for future roles that matches your skills.

 

QA TESTER

A44 Games are looking for people to join our team in beautiful Wellington, New Zealand. We're currently expanding and are on the hunt for talented, ambitious game developers to be part of our next adventure. The ideal candidate will have experience in games and an eagerness to push the boundaries of what an indie game can be. You must also be willing to relocate to Wellington.

As a member of our Quality Assurance department, you will need to work closely with designers, programmers and content creators to identify, log and track issues to ensure they are resolved as quickly as possible. The ideal candidate has experience testing games, can self-manage, is proactive and has a high attention to detail.

This is a full-time in-house position in Wellington, New Zealand.

Skills and Requirements

  • Previous knowledge of QA testing process, procedure and methodologies is recommended

  • Familiarity with different bug tracking software

  • Familiarity with Microsoft Windows environments, Microsoft office etc

  • Strong written and verbal communication skills 

  • The ability to work within a team

  • The ability to self manage, and take ownership of certain areas of the game

  • Good knowledge of, and strong interest in, computers and video games

Responsibilities

  • Day to day testing and quality assurance of software in development

  • Report discovered bugs and manage the bug database

  • Generate, maintain and follow test plans to ensure adequate coverage is given to each section of the game

  • Verify that the application meets the technical requirements of the platform holders

  • Provide assistance to the production team on various tasks as needed 

  • Prepare and deploy game builds as required

How to apply:

Email your CV to us at jobs@a44games.com

The Process:

Shortlisted applicants will be contacted directly by a member of the A44 Games team.

 

Due to high volumes of applications, we may not be able to respond to all queries that have been unsuccessful in the first instance. If you don’t hear from us, please know that we will keep your contact information for future roles that match your skills. 

 

Thank you for your interest in applying at A44 Games.

 

TECHNICAL QUALITY ASSURANCE

As a member of our Technical QA department, you will need to work closely with designers, programmers and content creators to create and maintain tests to ensure they meet the requirements for the project. The ideal candidate can self-manage, is proactive and has a high attention to detail. 

 

Skills & Requirements

  • Basic c++ understanding and skills 

  • Blueprint programming and understanding of Unreal systems

  • CI and functional testing knowledge

  • Basic data science skills

  • Understand how to design/create tests and how they impact the game

  • Knowledge of automated QA testing process, procedure and methodologies is recommended

  • Familiarity with different bug tracking software

  • Strong written and verbal communication skills 

  • The ability to work within a team

  • Good knowledge of, and strong interest in, computers and video games

Responsibilities

  • Generate new automated tests as required

  • Day to day CI and functional testing maintenance

  • Report discovered issues and manage the automated testing database

  • Monitoring overnight performance checks and following up on any failures

  • Verify that the appropriate tests are being run for the project and platform requirements

  • Provide assistance to the production team on various tasks as needed 

  • Provide QA assistance and deploy game builds as required

How to apply:

Email your CV to us at jobs@a44games.com

The Process:

Shortlisted applicants will be contacted directly by a member of the A44 Games team.

 

Due to high volume of applications, we may not be able to respond to all queries that have been unsuccessful in the first instance. If you don’t hear from us, please know we will keep your contact information for future roles that match your skills. 

 

Thank you for your interest in applying at A44 Games.

 

ANIMATOR

You will have the drive to create our vision for the game and must be able to develop convincing performance and movement for combat, characters and creatures. Working directly with the Animation Director, you will also be mentoring other animators, so it's essential that you have good leadership skills and is an effective team player.

 

Skills and experience

 

  • 1+ shipped title or equivalent 

  • Minimum of 3+ years' experience in the games industry 

  • Excellent knowledge in Maya and Unreal Engine 4 

  • Understanding in all areas of character creation such as Rigging, Modelling and Texturing 

  • Experience working with Motion Capture Animation 

  • Ability to work on tight deadlines 

  • Excellent attention to detail 

How to apply:

Email your CV to us at jobs@a44games.com

The Process:

Shortlisted applicants will be contacted directly by a member of the A44 Games team.

 

Due to high volume of applications, we may not be able to respond to all queries that have been unsuccessful in the first instance. If you don’t hear from us, please know we will keep your contact information for future roles that match your skills. 

 

Thank you for your interest in applying at A44 Games.

 

JUNIOR PROGRAMMER

This role will suit a Junior Programmer who can work as a full-stack developer. While we require you to get things running, keep in mind that this is a supportive role where you will be working alongside programmers and use our current test systems.

 

Your main responsibilities will be to maintain and update data reporting services to support the performance of games made with the Unreal engine while enhancing backend systems and the development pipeline. There’s a number of things which will be great for you to have but it's a bonus if you know certain subsystems or API’s - but similar systems are fine.

 

Requirements:

 

  • General Programming: C++, C# and Python

  • Game Programming: Unreal Engine 4 experience, C++ and experience with creating BP tools for developers

  • Web: Thorough knowledge and/or experience with front-end development language and API's such as React.js, JavaScript, dot.net (Entity framework), CSS, JSON

  • Familiarity with RESTful APIs

  • Experience/Knowledge with back-end server structure and functionality
     

Great to have:

  • Game: UE4 rendering/memory/performance stats & profiling

  • Web: Redux workflow and MongoDB/NoSQL

  • Web: Automated/Functional Testing experience, Database design, UI/UX experience

  • Gauntlet & other unreal testing/profiling systems

Must have:

  • A willingness to learn

  • Great communication skills

  • Be a team player

How to apply:

Please email your CV to jobs@a44games.com

Due to high volume of applications, we are unable to respond to everyone. If you’re shortlisted, someone from the team will be in touch with you.

 

Thank you for your interest in applying at A44 Games.

 

SENIOR LIGHTING ARTIST

This role would suit someone who is an expert in real time and game lighting. You will need to have high technical skills with a strong sense of design and player direction.

 

 Skills and Requirements

 

  • Be able to light real-time levels, cinematic sequences, and trailers

  • Be able to identify and solve technical challenges: e.g. troubleshooting large scale scene files, rendering issues

  • Ability to troubleshoot materials for PBR compliance 

  • Must create and maintain probes for image-based lighting and reflections

  • Be able to set up scene lights to match color keys and concept art 

  • Create and maintain post fx (smoke, color correction, etc)

  • Be able to work closely with artists to make sure assets are set up for lighting

  • Must understand AAA, dramatic and open world lighting

  • Must be an expert in real time / games lighting

  • Must have creative eye and technical skills to enhance game environments

  • Be able to produce high quality lighting to support art direction, gameplay and overall vision

  • You must have a strong understanding of node-based shaders and how they relate to lighting

  • Be able to propose new ideas and methods to improve performance and technologies for lighting in the game engine

  • Must understand source control with Perforce or the equivalent

  • Good leadership skills and be able to train and mentor the team


 

 Experience needed:

 

  • Minimum of 5 years game development experience

  • Shipped games under their belt

  • Unreal Engine 4 experience is required

  • Strong understanding of Maya and Photoshop

  • Worked on AAA titles is required

  • Experience with open world lighting is a plus

  • Strong understanding of Quixel is a great to have

How to apply:

Please email your CV to jobs@a44games.com

Due to high volume of applications, we are unable to respond to everyone. If you’re shortlisted, someone from the team will be in touch with you.

 

Thank you for your interest in applying at A44 Games.