CURRENT POSITIONS

A44 Games is a world leading video game developer based in Wellington, New Zealand. Founded in 2013, our studio has grown from a small indie studio into a burgeoning AAA game studio. 

 

We are looking for full time game developers to join our growing team. The ideal candidate will be experienced in video game development and have an eagerness to become an integral part of our future growth plans. 

To apply please email your CV, portfolio & cover letter to: jobs@a44games.com

SENIOR LEVEL DESIGNER

As a Senior Level Designer, you will work closely with an interdisciplinary team to deliver on the creative vision for the game by building story-driven open world levels and memorable gameplay. You will be expected to take ownership over level designs while collaborating with different departments and being an effective team player who can contribute to new and existing ideas as well as adjusting to change in design choices as necessary.

Skills required:

  • Extensive knowledge of level design processes including level flow, scale, structure, pacing and environmental storytelling

  • Understanding of form vs. function relationships, pacing, and what makes a game level fun and intriguing

  • Understanding of accessibility and level of difficulty for your level designs

  • Ability to conceptualize, critically analyze, prototype and implement game ideas

  • Clear understanding of scheduling and milestones, and the ability to work well under pressure

  • Ability to adapt to new processes, accept critique and iterate

  • Willingness to listen and be a team-player in an energetic multidisciplinary team

  • Ability to collaborate with designers and artists to create compelling levels for players to explore

  • Ability to pitch design concepts in a clear manner, using strong written and verbal communication skills

  • Ability to tackle challenges and problem solve with a strong sense of ownership;

  • Strong analytical capabilities and a talent for understanding the “why” behind designs

  • Analytical thinking

  • Initiative

  • Business awareness

  • Strategic thinking

  • Positive approach to change

  • In-depth knowledge and understanding of Unreal Engine 4

Experience required:

  • Shipped title/s under their belt

  • Minimum of 3-4 years working in a level design capacity

  • Unreal Engine 4 experience

  • Experience with open world AAA games is a bonus

PROGRAMMER

As an Intermediate Games Programmer you will develop, maintain and debug software applications to meet the needs of the business. This role involves working independently and collaboratively to assemble systems and features to support the production of video games.

Main Tasks:

  • Design and develop data and code following direction from programming lead.

  • Work independently to implement new features and tools.

  • Adapt quickly to new coding environments and programming standards.

  • Analyse performance and implement optimizations in both high and low-level code.

  • Work with other team members to implement complex systems.

  • Write clear, readable, portable, functional and maintainable code.

  • Test and debug code effectively to generate stable solutions.

  • Develop high-quality software design and architecture. 

  • Review code from other team members for mistakes, architectural issues and standard violations.

Skills required:

  • Bachelors in computer science, software engineering or equivalent.

  • Good understanding of C++ and experience with scripting languages.

  • Basic working knowledge of Unreal Engine 4.

  • Good mathematical skills.

  • Demonstrate working knowledge of gameplay systems.  

  • Good analytical and problem solving skills.

  • Self-motivated, able to work independently with a solid work ethic.

  • Good time-management skills.

  • Effective communication skills.

  • Professional approach.

  • Ability to work under pressure.

  • Organisational and time management skills.

  • Excellent attention to detail.

SENIOR PROGRAMMER

As a Senior Games Programmer you will develop, maintain and debug software applications to meet the needs of the business. This role involves working independently and collaboratively to assemble systems and features to support the production of video games.

Main Tasks:

  • Establishes and maintains policies and procedures that consistently contributes to the overall project vision.

  • Design and develop data and code following direction from programming lead.

  • Work independently to implement new functionality in game and tools.

  • Able to adapt quickly to new coding environments and programming standards.

  • Analyse performance and implement optimizations in both high and low-level code.

  • Work with other team members to implement complex systems.

  • Provide accurate schedules and estimates for completing tasks on time.

  • Identify pipeline bottlenecks and opportunities for automation.

  • Mentor and teach junior-level to mid-level members to help them grow.

  • Write clear, readable, portable, functional and maintainable code.

  • Testing and debugging of your code and that of others past and present.

Skills required:

  • Bachelors in computer science, software engineering or equivalent.

  • Deep understanding of C++ and experience with scripting languages.

  • Strong working knowledge of Unreal Engine 4.

  • Strong mathematical skills.

  • Extensive experience working on gameplay systems.  

  • Excellent analytical and problem solving skills.

  • Self-motivated, able to work independently with a solid work ethic.

  • Strong time-management skills.

  • Effective communication skills.

  • Professional approach.

  • Ability to work under pressure.

  • Organisational and time management skills.

  • Excellent attention to detail.

CONCEPT ARTIST

The Concept Artist will create visual designs and draw illustrations in collaboration with the Art director.

Main Tasks:  

  • Generate multitude of ideas and sketch convincingly environments, props, characters and creatures.

  • Create expressive concept art, on par with the quality of the concept art created for the major A44 Games’ titles.

  • Research and collect visual material to define and improve the visual style and contents of the game.

  • Consider the gameplay implications of the design and the overall player experience.

  • Assist Art Director in maintaining visual style for characters and environments.

  • Collaborate with other departments to concept strong in-game assets.

Skills required:  

  • Working knowledge of Unreal Engine 4, or significant experience in similar engines (Unity, CryEngine / Lumberyard, etc).

  • Very good illustration and storytelling skills with an eye for perspective, color, lighting, mood and composition;

  • Good sense of form, shape, silhouette, scale and surface materials.

  • Ability to drive any environment sketch to photorealistic illustration.

  • Strong use of research and reference material in support of idea generation and problem solving.

  • Knowledge of basic 3D software packages. Extensive experience employing 3D techniques into a concept workflow is an advantage.

  • Strong written and verbal communication skills. 

  • The ability to work in a team.

  • The ability to self-manage and take ownership of certain areas of the game.

  • Professional approach.

  • Ability to work under pressure.

  • Organisational and time management skills.

  • Excellent attention to detail.

  • Business awareness and strategic thinking.

LEAD ENVIRONMENTS ARTIST

As Lead Environment Artist you will define the quality of 3D environments while managing a team to deliver consistent high-quality environmental assets and locations. You will drive the team to produce high quality environments through your excellent hands-on 3D capabilities, communication skills and an excellent approach to production.

Main Tasks:  

  • Collaborate with the Art director to define the visual quality goals for 3D environment art content.

  • Lead a team of Environment Artists in the creation of a variety of 3D environment art content.

  • Oversee the quality of environment art content through all phases of production.

  • Manage and advance an organised pipeline and environment art workflow.

  • Work with technical disciplines and engine team to improve workflow.

  • Work with production team to manage team deliverables, ensuring they meet the defined objectives, defined quality bar, and schedule.

  • Manage, mentor, and inspire team members, guiding them with clear direction.

  • Be able to create high quality, high resolution 3D assets, UV maps and textures and other content matching all technical and artistic requirement.

  • Promote a culture of collaborative innovation.

  • Ensure assets and environments conform to the defined technical and artistic requirements.

  • Implement final assets into the game engine - creating well composed environmental ‘best practice’ locations to serve as a visual guide for Level Design.

  • Ensure consistency and quality of own work. 

  • Receive feedback and modify work based on direction.

Skills required:  

  • Extensive experience in 3D asset creation.

  • A minimum of 5 years professional experience as an Artist in the games industry.

  • A minimum of 2 years as a Lead Artist in the games industry.

  • Expert experience with current 3D modelling tools such as 3ds Max, Maya or equivalent.

  • Expert experience with texture creation/authoring tools.

  • A strong understanding of art fundamentals.

  • Excellent communication skills with the capability to successfully work across multiple teams.

  • Ability to work under pressure.

  • Organisational and time management skills.

  • Excellent attention to detail.

DESIGN DIRECTOR

The Design Director is responsible for the overall feel of a game. Their focus is to ensure outstanding quality through innovative gameplay, artwork, music, and audio.

Main Tasks:  

  • Define and drive the overall look and visual integrity of the game and all supporting assets. Oversee the game vision to ensure the entire project tracks to consistently stunning artistic vision.

  • Collaborate with the Game Director to create vision that is innovative, strong, appropriate, fitting with IP, and implementable by the team.

  • Work with the Game Director and upper management team to provide planning window on workload for short or long-term planning.

  • Coordinate with the Design team and producer to help define scope, schedule design tasks and meet milestone timelines.

  • Follow through and ensure that the project vision is reflected in all stages of design and implementation of game mechanics, systems, controls and the player experience.  

  • Inspire and energize the team, utilizing pillars, research, and references to lead them towards creative success.

  • Guide and support the game design team, defining the methods and strategies appropriate to the project and championing them.

  • Demonstrate pragmatism, weighing the ‘perfect vision’ against the realities of development and seeing your project through to completion.

  • Collaborate with other teams and harmonizing design throughout the company.

Skills required:  

  • Bachelors in computer science, software engineering, industrial design, game design or equivalent.

  • Minimum 5+ years experience in video game design and production.

  • Must have shipped 1 or more AAA console game(s).

  • Working knowledge of JIRA.

  • Strong written and verbal communication skills. 

  • The ability to lead and mentor a team.

  • Excellent analysis and problem-solving skills;

  • Results focus and ability to work effectively under pressure.

  • Professional approach.

  • Good change management knowledge.

  • Organisational and time management skills.

  • Excellent attention to detail.

  • Business awareness and strategic thinking.

DIRECTOR OF SOFTWARE AND ENGINEERING

This role exists to oversee the software engineering function of the organisation and to ensure key deliverables are met. This role is primarily responsible for developing, releasing and maintaining software applications and operating systems to meet the needs of the business.

Main Tasks:  

  • Establishes and maintains policies and procedures that produce high-quality software product and service. 

  • Effectively manages the Code and QA Departments to deliver operationally and strategically.

  • Establishes and maintains functional strategies.

  • Develops procedures to support the functional infrastructure.

  • Demonstrates a knowledge of managed sub-function and the overall department function.

  • Consistently contributes to the overall project vision.

Skills required:  

  • Bachelors in computer science, software engineering or equivalent.

  • Minimum 5 years experience in video game design and production.

  • Deep understanding of Unreal Engine, C++ and Scripting languages such as Python and C#.

  • Professional approach.

  • Ability to work under pressure.

  • Organisational and time management skills.

  • Excellent attention to detail.

DESIGN LEAD

The Design Lead will plan, detail, and supervise the work of game designers. You will establish standards for formal design documentation and tools for the project as well as ensure the team’s performance and resolve and manage the situations that hinder game design production objectives. You will also actively participate in the creation and development of the game design by supporting the Design Director.

Main Tasks:  

  • Allocate duties and follow the evolution of the team’s progress on game design deliverables.

  • Able to drive and follow-up on prototyping (both digital and paper based) with other game designers and programmers.

  • Communicate the project objectives, strategies, and general information to all team members so as to give visibility to the advancement of the development of the game and the other crafts.

  • Understand consumer needs and ensure that the elements developed by the team will contribute to player satisfaction and enjoyment.

  • Assess the workload vs. production capacity, plan the work, and set priorities for the game design team.

  • Actively participate and act as a regular liaison in the decision-making process with management and oversee the necessary adjustments to ensure that the game design team meets expectations.

  • Supervise and be responsible for providing clear and structured project documents to ensure that gameplay intentions are understood and that team members are working on the right elements (ingredients, game system, gaming modes, behaviour specifications, etc.).

  • Attend playtests and be solution-oriented to the problem encountered.

  • Carry out performance follow ups and assessments.

  • With the producer, determine the schedules and vacation times of team members.

  • Manage any conflicts that arise within the team.

  • Create a work environment that is motivating for team members and which fosters development and creation.

Skills required:  

  • Bachelors in computer science, software engineering, industrial design, game design or equivalent.

  • Minimum 5+ years’ experience in video game design and production.

  • Must have shipped 1 or more AAA console game(s).

  • Professional approach.

  • Ability to work under pressure.

  • Organisational and time management skills.

  • Excellent attention to detail.

  • Strong written and verbal communication skills. 

  • The ability to lead and mentor a team.

  • Excellent analysis and problem-solving skills.

  • Results focus and ability to work effectively under pressure.

  • Business awareness and strategic thinking.

LEAD TECHNICAL ARTIST

As a Lead Technical Artist, you will mentor, manage, and motivate a team of Technical Artists to help create the most advanced content for our video games. You'll collaborate with other Leads, Producers, and multidisciplinary developers across our AAA production to help deliver features in-line with our art direction, and considering the performance optimization across platforms, and with the use of industry-leading tools.

Main Tasks:  

  • Oversee the development of art pipelines including proprietary tools, software plug-ins, and in game technology.

  • Assist in planning asset production in collaboration with the FX, concept, character, and level teams.

  • Drive Tech Art decisions for the project and set our in-house standards.

  • Leads the team in identifying, planning and implementing solutions to support content creation and enhance visual quality with performance in mind.

  • Works closely with the directors, leads and production teams across the project.

  • Understands emerging trends and technologies within videogames and make strategic recommendations as to how they may benefit or impact the project or organization.

  • Offer day to day technical support to the content creators on the team.

  • Level up your team’s skills through mentorship of skills, process, and technical / artistic techniques.

Skills required:  

  • Bachelor’s degree in game design or equivalent.

  • 5 Years relevant experience.

  • In-depth knowledge of Unreal Engine 4.

  • Working knowledge with various asset types and workflows that are part of all aspects of the game development pipeline.

  • Strong understanding of developer needs in order to develop and maintain tools and pipelines.

  • Strong scripting skills (blueprint, python, etc).

  • Working knowledge of asset and code performance and optimization techniques.

  • Experience mentoring developers of various disciplines.

  • Strong understanding of how discrete bodies of work affect the game as a whole.

  • A proven track record of resolving the most complex and broad-reaching challenges in relationship to content construction, pipeline management and leading-edge visuals.

  • Great at communicating and listening.

  • Ability to learn and adapt.

  • Ability to seek and apply new information.

  • Organisational and time management skills.

  • Excellent attention to detail.

MID DESIGNER

As a Mid-Level Designer, you will work closely with our multidisciplinary team to deliver on the creative vision for the game as outlined by the Game Director/s by building story-driven open worlds, and creating memorable gameplay experiences within them.

 

You will be expected to take ownership over your designs while collaborating with different departments to bring your content to life in a way that puts gameplay first. You will need to be an effective team player who can contribute to new and existing ideas as well as adjust to change in design choices as necessary.

Main Tasks:  

  •  Create design documents which describe the design intent, following our established processes.

  • Implement gameplay elements into levels and suggest new ways of using interactive and non-interactive elements to bring out the desired gameplay or player emotions. 

  • Prototype, iterate and polish moment-to-moment gameplay in levels and work with other designers and departments to achieve high quality designs that are fun to play. 

  • Maintain a focus on all aspects of design and gameplay with an ability to clearly communicate their intent to any necessary stakeholders. 

  • Support the maintenance of existing in-house tools and processes.

Skills required:  

  • Bachelor’s degree in game development.

  • Portfolio of work including completed projects and written game design documentation.

  • 2+ years of design experience in a video game development environment.

  • Desirable: Shipped AAA title.

  • Knowledge of design processes including level flow, scale, structure, pacing and environmental storytelling. 

  • Willingness to learn and ability to adapt to new processes, accept critique and iterate.

  • Ability to conceptualize, critically analyze, prototype and implement game ideas.

  • Attitude of being a team-player in an energetic multidisciplinary team.