CURRENT POSITIONS

A44 Games is a world leading video game developer based in Wellington, New Zealand. Founded in 2013, our studio has grown from a small indie studio into a burgeoning AAA game studio. 

 

We are looking for full time game developers to join our growing team. The ideal candidate will be experienced in video game development and have an eagerness to become an integral part of our future growth plans. 

To apply please email your CV, portfolio & cover letter to: jobs@a44games.com

RIGGER

The Rigger will create/implement highly versatile rigging systems, animation tools and interfaces for the execution of all specific videogame projects.

Main tasks:

  • Work with Technical Director, Lead Animator and Character Artists to create performant and fully featured rigs for all manner of games.

  • Develop rigging workflow, pipeline and design documentation for your team.

  • Develop and improve the tools, procedures for the streamlining of an efficient animation pipeline.

  • Provide knowledge and solutions for complex rigging, animation and shading pipeline problems.

  • Animate and create Motion editing within a complex animation system.

  • Hands-on approach in rigging of a variety of characters and props.

  • Create high quality and Skinning for CG models.

  • Suggest/propose creative ideas and solutions to animation

Experience required:

  • Proven experience 3+ years

  • Working knowledge of Unreal Engine, Maya and other rigging software.

  • Extensive scripting experience with Python, Mel and/or Max script.

  • Strong written and verbal communication skills 

  • The ability to work in a team

  • Ability to work under pressure

  • Organisational and time management skills

  • Excellent attention to detail

  • Initiative and strategic thinking

  • Business awareness and positive approach to change

SENIOR FX ARTIST

As a Senior FX Artist, you will be creating a wide variety of effects for our game. You will be working closely with leads, producers and other developers. As a senior team member, you are expected to work effectively and perform to a high standard.

Skills required:

  • Must be an expert in creating assets in external DCC application such as Maya, Houdini and Photoshop

  • Must be an expert in Unreal Engine 

  • Good understanding of Niagara System

  • Ability to create high quality visual effects for the game 

  • Strong knowledge of visual communication through effects 

  • Ability to work with production and prioritise tasks to ensure deliverables are completed on time 

  • Solve technical problems and issues 

  • Strong communication skills 

  • Be able to mentor the team as required 

Experience required:

  • 2+ shipped console title or equivalent 

  • Minimum of 5 years in experience in the games industry 

  • FX Concepting skills a bonus

SENIOR LEVEL DESIGNER

As a Senior Level Designer, you will work closely with an interdisciplinary team to deliver on the creative vision for the game by building story-driven open world levels and memorable gameplay. You will be expected to take ownership over level designs while collaborating with different departments and being an effective team player who can contribute to new and existing ideas as well as adjusting to change in design choices as necessary.

Skills required:

  • Extensive knowledge of level design processes including level flow, scale, structure, pacing and environmental storytelling

  • Understanding of form vs. function relationships, pacing, and what makes a game level fun and intriguing

  • Understanding of accessibility and level of difficulty for your level designs

  • Ability to conceptualize, critically analyze, prototype and implement game ideas

  • Clear understanding of scheduling and milestones, and the ability to work well under pressure

  • Ability to adapt to new processes, accept critique and iterate

  • Willingness to listen and be a team-player in an energetic multidisciplinary team

  • Ability to collaborate with designers and artists to create compelling levels for players to explore

  • Ability to pitch design concepts in a clear manner, using strong written and verbal communication skills

  • Ability to tackle challenges and problem solve with a strong sense of ownership;

  • Strong analytical capabilities and a talent for understanding the “why” behind designs

  • Analytical thinking

  • Initiative

  • Business awareness

  • Strategic thinking

  • Positive approach to change

  • In-depth knowledge and understanding of Unreal Engine 4

Experience required:

  • Shipped title/s under their belt

  • Minimum of 3-4 years working in a level design capacity

  • Unreal Engine 4 experience

  • Experience with open world AAA games is a bonus

PROGRAMMER

We are looking for an experienced programmer with software engineering training to help create and maintain gameplay systems. As a games programmer, you will collaborate with the design, animation and art team to create fun and interactive gameplay experiences. The ideal candidate should be passionate about gaming and have excellent analytical and problem solving skills.

Skills required:

  • Minimum 3 years experience as a game development programmer

  • Bachelor of Software Engineering graduate (desired)

  • Deep understanding of C++ and experience with scripting languages   

  • Strong working knowledge of Unreal Engine 4

  • Enthusiasm for games and keeping up with the games industry

  • Strong mathematical skills

  • Excellent analytical and problem solving skills

  • Self-motivated, able to work independently with a solid work ethic

  • Strong time-management skills

  • Effective communication skills

ASSISTANT TECHNICAL DIRECTOR

The main purpose of this role is to take outsourced material and ingest it into the A44 Games Pipeline. The Assistant Technical Director will be responsible for taking outsourced animations, VFX, character, and mocap assets and bring them into our pipeline.

 

Main tasks:

  • Work with the Lead Tech Artist in fulfilling your team's technical needs by consulting project documents and communicating with those involved in the development of the creative vision (design and artistic)

  • Assist with the development and selection of the best internal and external tools, in collaboration with the Lead Tech Artist, to enhance and facilitate the work of the working unit by testing tools before they are deployed on the project and ensuring their proper functioning throughout the process

  • Work with the Lead Tech Artist to standardize best practices and work methods and ensure the validity and integrity of the data by drafting and updating pipeline documents on a regular basis, setting out a common classification system, training processes for users and regularly reminding working unit and team members of the technical constraints and their rationale

  • Ensure the technical validation of the data produced by the working unit or team, resolve first-line technical issues to support the team by working in close collaboration with developers and the Lead Tech Artist, inform the Lead Tech Artist of any current and/or future technical issues and recommend solutions.

  • Work with Production in conjunction with Lead Tech Artist on the advancement of the work on a regular basis to ensure that the Lead Tech Artist is able to assess the progress of the deliverables.

  • Participate in optimization and debugging.

Skills required:

  • Working knowledge of Unreal Engine 4, or significant experience in similar engines (Unity, CryEngine / Lumberyard, etc)

  • Strong understanding of game production pipeline and working in multiple version control streams

  • Programming and scripting skills (C++/Blueprint preferred)

  • Understanding of how various types of assets and practices contribute to overall performance and framerate

  • Familiarity with Excel/Google Sheets and ability to use formulas and graphing for reports

  • Strong written and verbal communication skills 

  • The ability to work in a team

  • The ability to self-manage and take ownership of certain areas of the game

  • Professional approach

  • Ability to work under pressure

  • Organisational and time management skills

  • Excellent attention to detail

  • Business awareness and strategic thinking

SENIOR ANIMATOR

As our Senior Animator, you will be one of the driving forces that will bring the game to life. You must be able to develop convincing performance and movement for combat, characters and creatures. You will be working directly with the animation lead, producers and other developers so you need to be an effective team player.

Skills required:

-  Must produce high quality animation for the game

-  Understanding in all areas of character creation such as Rigging, Modelling and Texturing 

-  Must be able to scope out tasks and provide accurate timeline and schedule to complete

-  Excellent time management skills

-  Excellent attention to detail 

-  A good communicator and an effective team player

Experience required:

-  2+ shipped console title or equivalent

-  Minimum of 5 years in experience in the games industry

-  Experience in AAA games

-  Excellent knowledge in Maya and Unreal Engine 4 

-  Experience working with Motion Capture Animation

SENIOR PROGRAMMER

As a Senior Programmer, you will collaborate with the design, animation and art team so it's essential that you are able to communicate effectively. The ideal candidate should have excellent analytical and problem solving skills and can work well under pressure. As a Senior, you are going to be a role model to the whole team - so we need someone who has a good work ethic and a great fit to the team.

Skills required:  

  • Extensive experience working on gameplay systems

  • Lead experience

  • Unreal Engine 4 experience

  • Good working knowledge of C/C++

  • Planning and risk management experience

  • Excellent analytical and problem solving skills

  • Excellent multi-tasking and prioritisation skills in a fast-paced environment

  • Strong time-management skills with the ability to focus on priorities, manage change and deliver against agreed deadlines

  • Effective communication skill

Experience required:  

  • 2+ shipped title or equivalent under their belt

  • 5+ years of game industry experience

SENIOR SHADER ARTIST

As a Senior Shader Artist, you will be creating grounded and believable materials to assist the environments and characters team. You will collaborate with leads, producers and other developers to ensure the team is able to achieve a performant world for players to explore.

Responsibilities are but not limited to:

  • Produce high quality shaders to support the overall art vision for the game

  • Author a wide variety of materials and shading pipelines

  • Identify and solve technical challenges

  • Scope out tasks and provide accurate timeline and schedule to complete

  • Produce and manage complex tasks independently to a high standard

  • Provide valuable ideas to discussions but also achieve direction

Skills required:  

  • Be able to produce functional shaders in the game engine

  • Must have creative eye and technical skills

  • Understanding of AAA shaders and overall art quality

  • Good leadership skills and be able to assist and mentor others

Experience required:  

  • 2+ shipped console title or equivalent

  • Minimum of 5 years experience in the games industry

  • Unreal Engine 4 experience is required

  • Strong understanding of Substance Designer, Painter and Quixel

  • Previously worked on AAA titles is required

SENIOR SHADER ARTIST

As a Senior Shader Artist, you will be creating grounded and believable materials to assist the environments and characters team. You will collaborate with leads, producers and other developers to ensure the team is able to achieve a performant world for players to explore.

Responsibilities are but not limited to:

  • Produce high quality shaders to support the overall art vision for the game

  • Author a wide variety of materials and shading pipelines

  • Identify and solve technical challenges

  • Scope out tasks and provide accurate timeline and schedule to complete

  • Produce and manage complex tasks independently to a high standard

  • Provide valuable ideas to discussions but also achieve direction

Skills required:  

  • Be able to produce functional shaders in the game engine

  • Must have creative eye and technical skills

  • Understanding of AAA shaders and overall art quality

  • Good leadership skills and be able to assist and mentor others

Experience required:  

  • 2+ shipped console title or equivalent

  • Minimum of 5 years experience in the games industry

  • Unreal Engine 4 experience is required

  • Strong understanding of Substance Designer, Painter and Quixel

  • Previously worked on AAA titles is required

CONCEPT ARTIST

The Concept Artist will create visual designs and draw illustrations in collaboration with the Art director.

Main Tasks:  

  • Generate multitude of ideas and sketch convincingly environments, props, characters and creatures.

  • Create expressive concept art, on par with the quality of the concept art created for the major A44 Games’ titles.

  • Research and collect visual material to define and improve the visual style and contents of the game.

  • Consider the gameplay implications of the design and the overall player experience.

  • Assist Art Director in maintaining visual style for characters and environments.

  • Collaborate with other departments to concept strong in-game assets.

Skills required:  

  • Working knowledge of Unreal Engine 4, or significant experience in similar engines (Unity, CryEngine / Lumberyard, etc).

  • Very good illustration and storytelling skills with an eye for perspective, color, lighting, mood and composition;

  • Good sense of form, shape, silhouette, scale and surface materials.

  • Ability to drive any environment sketch to photorealistic illustration.

  • Strong use of research and reference material in support of idea generation and problem solving.

  • Knowledge of basic 3D software packages. Extensive experience employing 3D techniques into a concept workflow is an advantage.

  • Strong written and verbal communication skills. 

  • The ability to work in a team.

  • The ability to self-manage and take ownership of certain areas of the game.

  • Professional approach.

  • Ability to work under pressure.

  • Organisational and time management skills.

  • Excellent attention to detail.

  • Business awareness and strategic thinking.