CURRENT POSITIONS

A44 Games is a world leading video game developer based in Wellington, New Zealand. Founded in 2013, our studio has grown from a small indie studio into a burgeoning AAA game studio. 

 

We are looking for full time game developers to join our growing team. The ideal candidate will be experienced in video game development and have an eagerness to become an integral part of our future growth plans. 

To apply please email your CV, portfolio & cover letter to: jobs@a44games.com

SENIOR LEVEL DESIGNER

As a Senior Level Designer, you will work closely with an interdisciplinary team to deliver on the creative vision for the game by building story-driven open world levels and memorable gameplay. You will be expected to take ownership over level designs while collaborating with different departments and being an effective team player who can contribute to new and existing ideas as well as adjusting to change in design choices as necessary.

Skills required:

  • Extensive knowledge of level design processes including level flow, scale, structure, pacing and environmental storytelling

  • Understanding of form vs. function relationships, pacing, and what makes a game level fun and intriguing

  • Understanding of accessibility and level of difficulty for your level designs

  • Ability to conceptualize, critically analyze, prototype and implement game ideas

  • Clear understanding of scheduling and milestones, and the ability to work well under pressure

  • Ability to adapt to new processes, accept critique and iterate

  • Willingness to listen and be a team-player in an energetic multidisciplinary team

  • Ability to collaborate with designers and artists to create compelling levels for players to explore

  • Ability to pitch design concepts in a clear manner, using strong written and verbal communication skills

  • Ability to tackle challenges and problem solve with a strong sense of ownership;

  • Strong analytical capabilities and a talent for understanding the “why” behind designs

  • Analytical thinking

  • Initiative

  • Business awareness

  • Strategic thinking

  • Positive approach to change

  • In-depth knowledge and understanding of Unreal Engine 4

Experience required:

  • Shipped title/s under their belt

  • Minimum of 3-4 years working in a level design capacity

  • Unreal Engine 4 experience

  • Experience with open world AAA games is a bonus

PROGRAMMER

We are looking for an experienced programmer with software engineering training to help create and maintain gameplay systems. As a games programmer, you will collaborate with the design, animation and art team to create fun and interactive gameplay experiences. The ideal candidate should be passionate about gaming and have excellent analytical and problem solving skills.

Skills required:

  • Minimum 3 years experience as a game development programmer

  • Bachelor of Software Engineering graduate (desired)

  • Deep understanding of C++ and experience with scripting languages   

  • Strong working knowledge of Unreal Engine 4

  • Enthusiasm for games and keeping up with the games industry

  • Strong mathematical skills

  • Excellent analytical and problem solving skills

  • Self-motivated, able to work independently with a solid work ethic

  • Strong time-management skills

  • Effective communication skills

CONCEPT ARTIST

The Concept Artist will create visual designs and draw illustrations in collaboration with the Art director.

Main Tasks:  

  • Generate multitude of ideas and sketch convincingly environments, props, characters and creatures.

  • Create expressive concept art, on par with the quality of the concept art created for the major A44 Games’ titles.

  • Research and collect visual material to define and improve the visual style and contents of the game.

  • Consider the gameplay implications of the design and the overall player experience.

  • Assist Art Director in maintaining visual style for characters and environments.

  • Collaborate with other departments to concept strong in-game assets.

Skills required:  

  • Working knowledge of Unreal Engine 4, or significant experience in similar engines (Unity, CryEngine / Lumberyard, etc).

  • Very good illustration and storytelling skills with an eye for perspective, color, lighting, mood and composition;

  • Good sense of form, shape, silhouette, scale and surface materials.

  • Ability to drive any environment sketch to photorealistic illustration.

  • Strong use of research and reference material in support of idea generation and problem solving.

  • Knowledge of basic 3D software packages. Extensive experience employing 3D techniques into a concept workflow is an advantage.

  • Strong written and verbal communication skills. 

  • The ability to work in a team.

  • The ability to self-manage and take ownership of certain areas of the game.

  • Professional approach.

  • Ability to work under pressure.

  • Organisational and time management skills.

  • Excellent attention to detail.

  • Business awareness and strategic thinking.

LEAD ENVIRONMENTS ARTIST

As Lead Environment Artist you will define the quality of 3D environments while managing a team to deliver consistent high-quality environmental assets and locations. You will drive the team to produce high quality environments through your excellent hands-on 3D capabilities, communication skills and an excellent approach to production.

Main Tasks:  

  • Collaborate with the Art director to define the visual quality goals for 3D environment art content.

  • Lead a team of Environment Artists in the creation of a variety of 3D environment art content.

  • Oversee the quality of environment art content through all phases of production.

  • Manage and advance an organised pipeline and environment art workflow.

  • Work with technical disciplines and engine team to improve workflow.

  • Work with production team to manage team deliverables, ensuring they meet the defined objectives, defined quality bar, and schedule.

  • Manage, mentor, and inspire team members, guiding them with clear direction.

  • Be able to create high quality, high resolution 3D assets, UV maps and textures and other content matching all technical and artistic requirement.

  • Promote a culture of collaborative innovation.

  • Ensure assets and environments conform to the defined technical and artistic requirements.

  • Implement final assets into the game engine - creating well composed environmental ‘best practice’ locations to serve as a visual guide for Level Design.

  • Ensure consistency and quality of own work. 

  • Receive feedback and modify work based on direction.

Skills required:  

  • Extensive experience in 3D asset creation.

  • A minimum of 5 years professional experience as an Artist in the games industry.

  • A minimum of 2 years as a Lead Artist in the games industry.

  • Expert experience with current 3D modelling tools such as 3ds Max, Maya or equivalent.

  • Expert experience with texture creation/authoring tools.

  • A strong understanding of art fundamentals.

  • Excellent communication skills with the capability to successfully work across multiple teams.

  • Ability to work under pressure.

  • Organisational and time management skills.

  • Excellent attention to detail.

DESIGN DIRECTOR

The Design Director is responsible for the overall feel of a game. Their focus is to ensure outstanding quality through innovative gameplay, artwork, music, and audio.

Main Tasks:  

  • Define and drive the overall look and visual integrity of the game and all supporting assets. Oversee the game vision to ensure the entire project tracks to consistently stunning artistic vision.

  • Collaborate with the Game Director to create vision that is innovative, strong, appropriate, fitting with IP, and implementable by the team.

  • Work with the Game Director and upper management team to provide planning window on workload for short or long-term planning.

  • Coordinate with the Design team and producer to help define scope, schedule design tasks and meet milestone timelines.

  • Follow through and ensure that the project vision is reflected in all stages of design and implementation of game mechanics, systems, controls and the player experience.  

  • Inspire and energize the team, utilizing pillars, research, and references to lead them towards creative success.

  • Guide and support the game design team, defining the methods and strategies appropriate to the project and championing them.

  • Demonstrate pragmatism, weighing the ‘perfect vision’ against the realities of development and seeing your project through to completion.

  • Collaborate with other teams and harmonizing design throughout the company.

Skills required:  

  • Bachelors in computer science, software engineering, industrial design, game design or equivalent.

  • Minimum 5+ years experience in video game design and production.

  • Must have shipped 1 or more AAA console game(s).

  • Working knowledge of JIRA.

  • Strong written and verbal communication skills. 

  • The ability to lead and mentor a team.

  • Excellent analysis and problem-solving skills;

  • Results focus and ability to work effectively under pressure.

  • Professional approach.

  • Good change management knowledge.

  • Organisational and time management skills.

  • Excellent attention to detail.

  • Business awareness and strategic thinking.

DIRECTOR OF SOFTWARE AND ENGINEERING

This role exists to oversee the software engineering function of the organisation and to ensure key deliverables are met. This role is primarily responsible for developing, releasing and maintaining software applications and operating systems to meet the needs of the business.

Main Tasks:  

  • Establishes and maintains policies and procedures that produce high-quality software product and service. 

  • Effectively manages the Code and QA Departments to deliver operationally and strategically.

  • Establishes and maintains functional strategies.

  • Develops procedures to support the functional infrastructure.

  • Demonstrates a knowledge of managed sub-function and the overall department function.

  • Consistently contributes to the overall project vision.

Skills required:  

  • Bachelors in computer science, software engineering or equivalent.

  • Minimum 5 years experience in video game design and production.

  • Deep understanding of Unreal Engine, C++ and Scripting languages such as Python and C#.

  • Professional approach.

  • Ability to work under pressure.

  • Organisational and time management skills.

  • Excellent attention to detail.

DESIGN LEAD

The Design Lead will plan, detail, and supervise the work of game designers. You will establish standards for formal design documentation and tools for the project as well as ensure the team’s performance and resolve and manage the situations that hinder game design production objectives. You will also actively participate in the creation and development of the game design by supporting the Design Director.

Main Tasks:  

  • Allocate duties and follow the evolution of the team’s progress on game design deliverables.

  • Able to drive and follow-up on prototyping (both digital and paper based) with other game designers and programmers.

  • Communicate the project objectives, strategies, and general information to all team members so as to give visibility to the advancement of the development of the game and the other crafts.

  • Understand consumer needs and ensure that the elements developed by the team will contribute to player satisfaction and enjoyment.

  • Assess the workload vs. production capacity, plan the work, and set priorities for the game design team.

  • Actively participate and act as a regular liaison in the decision-making process with management and oversee the necessary adjustments to ensure that the game design team meets expectations.

  • Supervise and be responsible for providing clear and structured project documents to ensure that gameplay intentions are understood and that team members are working on the right elements (ingredients, game system, gaming modes, behaviour specifications, etc.).

  • Attend playtests and be solution-oriented to the problem encountered.

  • Carry out performance follow ups and assessments.

  • With the producer, determine the schedules and vacation times of team members.

  • Manage any conflicts that arise within the team.

  • Create a work environment that is motivating for team members and which fosters development and creation.

Skills required:  

  • Bachelors in computer science, software engineering, industrial design, game design or equivalent.

  • Minimum 5+ years’ experience in video game design and production.

  • Must have shipped 1 or more AAA console game(s).

  • Professional approach.

  • Ability to work under pressure.

  • Organisational and time management skills.

  • Excellent attention to detail.

  • Strong written and verbal communication skills. 

  • The ability to lead and mentor a team.

  • Excellent analysis and problem-solving skills.

  • Results focus and ability to work effectively under pressure.

  • Business awareness and strategic thinking.

LEAD TECHNICAL ARTIST

As a Lead Technical Artist, you will mentor, manage, and motivate a team of Technical Artists to help create the most advanced content for our video games. You'll collaborate with other Leads, Producers, and multidisciplinary developers across our AAA production to help deliver features in-line with our art direction, and considering the performance optimization across platforms, and with the use of industry-leading tools.

Main Tasks:  

  • Oversee the development of art pipelines including proprietary tools, software plug-ins, and in game technology.

  • Assist in planning asset production in collaboration with the FX, concept, character, and level teams.

  • Drive Tech Art decisions for the project and set our in-house standards.

  • Leads the team in identifying, planning and implementing solutions to support content creation and enhance visual quality with performance in mind.

  • Works closely with the directors, leads and production teams across the project.

  • Understands emerging trends and technologies within videogames and make strategic recommendations as to how they may benefit or impact the project or organization.

  • Offer day to day technical support to the content creators on the team.

  • Level up your team’s skills through mentorship of skills, process, and technical / artistic techniques.

Skills required:  

  • Bachelor’s degree in game design or equivalent.

  • 5 Years relevant experience.

  • In-depth knowledge of Unreal Engine 4.

  • Working knowledge with various asset types and workflows that are part of all aspects of the game development pipeline.

  • Strong understanding of developer needs in order to develop and maintain tools and pipelines.

  • Strong scripting skills (blueprint, python, etc).

  • Working knowledge of asset and code performance and optimization techniques.

  • Experience mentoring developers of various disciplines.

  • Strong understanding of how discrete bodies of work affect the game as a whole.

  • A proven track record of resolving the most complex and broad-reaching challenges in relationship to content construction, pipeline management and leading-edge visuals.

  • Great at communicating and listening.

  • Ability to learn and adapt.

  • Ability to seek and apply new information.

  • Organisational and time management skills.

  • Excellent attention to detail.

MID DESIGNER

As a Mid-Level Designer, you will work closely with our multidisciplinary team to deliver on the creative vision for the game as outlined by the Game Director/s by building story-driven open worlds, and creating memorable gameplay experiences within them.

 

You will be expected to take ownership over your designs while collaborating with different departments to bring your content to life in a way that puts gameplay first. You will need to be an effective team player who can contribute to new and existing ideas as well as adjust to change in design choices as necessary.

Main Tasks:  

  •  Create design documents which describe the design intent, following our established processes.

  • Implement gameplay elements into levels and suggest new ways of using interactive and non-interactive elements to bring out the desired gameplay or player emotions. 

  • Prototype, iterate and polish moment-to-moment gameplay in levels and work with other designers and departments to achieve high quality designs that are fun to play. 

  • Maintain a focus on all aspects of design and gameplay with an ability to clearly communicate their intent to any necessary stakeholders. 

  • Support the maintenance of existing in-house tools and processes.

Skills required:  

  • Bachelor’s degree in game development.

  • Portfolio of work including completed projects and written game design documentation.

  • 2+ years of design experience in a video game development environment.

  • Desirable: Shipped AAA title.

  • Knowledge of design processes including level flow, scale, structure, pacing and environmental storytelling. 

  • Willingness to learn and ability to adapt to new processes, accept critique and iterate.

  • Ability to conceptualize, critically analyze, prototype and implement game ideas.

  • Attitude of being a team-player in an energetic multidisciplinary team. 

SENIOR ANIMATOR

As our Senior Animator, you will be one of the driving forces that will bring the game to life. You must be able to develop convincing performance and movement for combat, characters and creatures. You will be working directly with the animation lead, producers and other developers so you need to be an effective team player.

Skills required:

  • Must produce high quality animation for the game.

  • Understanding in all areas of character creation such as Rigging, Modelling and Texturing.

  • Must be able to scope out tasks and provide accurate timeline and schedule to complete.

  • Excellent time management skills.

  • Excellent attention to detail.

  • A good communicator and an effective team player.


Experience Required:

  • 2+ shipped console title or equivalent.

  • Minimum of 5 years in experience in the games industry.

  • Experience in AAA games.

  • Excellent knowledge in Maya and Unreal Engine 4.

  • Experience working with Motion Capture Animation.

COMMUNITY MANAGER

The Social Media and Community Manager (Community Manager) will deliver effective marketing and social media campaigns and activities that raise awareness of the A44 brand with a focus on the upcoming release of our next game title. The Community Manager will be responsible for managing our digital and social media platforms and websites to maintain a high level of engagement with our communities and target audiences. Essentially this role will be the voice of A44 on all our digital channels.


The Community Manager will work closely with the Senior Producer, Marketing Manager and Junior Editor to create and manage content for the A44 website and social media channels. The Community Manager will also assist with the management of external media agencies who will be running high-value digital advertising campaigns.


The Community Manager will be a brand advocate and take a leading role in representing the studio brand externally on all A44 digital channels.

Main Tasks:

  • Manage all our social media engagement and channels.

  • Manage and drive the creation of content for the A44 website and bespoke title release websites.

  • Develop and maintain social media guidelines for the studio.

  • Support the Marketing Manager, Senior Producer and Junior. Editor with the development of campaign strategies and specific digital creative.

  • Manage and deliver all digital marketing campaigns for our organic social channels.

  • Monitor and measure the success and effectiveness of all campaigns, and provide advice on adapting approaches if needed.

  • Track campaign and activity spend to budget.

  • Develop and provide best practice digital marketing and community management advice for relevant social media platforms to deliver on campaign and studio brand
    outcomes.

  • Assist with horizon scanning, monitoring industry news, public views and attitudes and media related to specific project releases.

  • Understand and amplify studio culture and assist with  building a fantastic workplace culture.


Skills Required:

  • A tertiary qualification in marketing, communications or media or at least two years of experience in a communications or marketing role with digital channels as a focus.

  • Digitally savvy and understands how to build and maintain brand awareness through social media channels e.g. Facebook, Twitter, LinkedIn, Instagram, Youtube, etc

  • Ability to monitor and measure success of digital marketing campaigns.

  • Excellent written and oral communication skills.

  • Ability to write for a range of digital channels, including longer form blog or website copy.

  • Ability to work in a fast-paced environment and prioritise work to meet specific deadlines.

  • Able to work independently and as part of a team.

  • Ability to plan, organise and monitor results on multiple fronts.

  • Creative and innovative thinker.

  • Positive and friendly attitude, naturally puts people at ease and builds effective working relationships.

  • Ability to work under pressure.

  • Organizational and time management skills.

  • Excellent attention to detail.

  • Business awareness and strategic thinking.

  • Passion for games and gaming culture is a plus.

PRODUCTION COORDINATOR

The Production Coordinator assists the production team and Senior Producer in managing all activities that relate to the creation, execution, and distribution of game content for A44. The Production Coordinator will work with a variety of internal teams to facilitate workflows and manage scheduling and administrative tasks, as well as perform other support duties such as taking, distributing and filing notes from content reviews.
 

The Production Coordinator will manage content despatching and delivery for game marketing collateral and manage content created for the A44 website and social media channels. The Production Coordinator will be a brand advocate and take a leading role in representing the studio brand externally.


Additionally, the Production Coordinator will provide support related to day-to-day activities of the studio and may assist in developing business cases for new initiatives.

Main Tasks:

  • Work with the Senior Producer to maintain project schedules and resource requirements to ensure achievement of production goals.

  • Support and manage project management tools and methodologies such as Jira and Shotgun.

  • Coordinate project management processes through direct communication with team leads, artists and developers to ensure timely delivery of milestones while safeguarding quality of work.

  • Work with the Senior Producer to support key marketing and communications beats by managing the timely delivery of approved marketing assets.

  • Assist with relationship management of third party consulting firms including marketing, communications and PR.

  • Assist with the planning and execution of key PR activities including project launches.

  • Assist with horizon scanning, monitoring industry news, public views and attitudes and media related to specific project releases.

  • Manage key digital and social media channels.

  • Understand and amplify studio culture and assist with building a fantastic workplace culture.

  • Assist with running strategic internal events e.g. fireside chats, monthlies, staff social events.

  • Support for special projects and/or corporate events as required.

  • Facilitate studio Confluence documentation which includes capturing job functions, department workflows and learnings.


Skills Required:

  • A degree or other qualification in media or business management or demonstrated problem solving and communication skills in a related industry.

  • A basic understanding of project management tools and methodologies.

  • A strong interest in systems and processes.

  • A strong interest in the game industry.

  • Excellent communication and organisational skills.

  • Ability to work in a fast-paced environment and prioritise work to meet specific deadlines.

  • Able to work independently and as part of a team.

  • Ability to plan, organise and monitor results on multiple fronts.

  • Enthusiasm for technical processes. Experience with Excel/Google Sheets, MS Project, JIRA and Shotgun a bonus.

SENIOR BUSINESS PARTNER
PEOPLE & CULTURE FOCUS

We are looking for a part-time Senior Business Partner who can help shape People and Culture at A44 Games. The role sets and delivers the overall strategy for all aspects of People and Culture and Talent Management for the company. The function of the P&C Senior Business Partner role is to shape and influence the overall culture and development of systems for all employees, designing and supporting the company talent frameworks including performance management, succession planning and people resource planning while delivering a best practice People and Culture environment for the Company.

 

Main Tasks:

  • Recruitment and Selection.

  • Learning and Development.

  • Talent Management.

  • Compensation and Benefits positioning.

  • Employee Relations.

  • Lead all People and Culture practices and objectives that will provide an employee-oriented high-performance culture emphasizing quality, productivity, goal attainment and empowerment and is responsible for the development of processes and reporting metrics that support the achievement of the Company’s business goals.

  • Develop and support the Leaders of A44 in the growth of their knowledge and practice of people initiatives.

  • Fulfil other duties as required by management and other department personnel as requested/required.

Skills Required:

  • A proven track record of leading the delivery of People and Culture functions to a high standard.

  • A proven track record as a HR generalist.

  • Demonstrable knowledge of New Zealand employment law; including how to interpret law and apply it consistently.

  • Risk analysis for employment matters ensuring company remains protected at all times.

  • Evidence of continuing professional development.

  • Ability to originate and lead organisational strategies in HR.

  • Experience in developing HR policies and procedures to
    ensure legal compliance.

  • Experience of the gaming/creative/media industry either from previous employment or through a personal passion for gaming.

  • Ability to write (as necessary), plan and direct the development and maintenance of training programmes for all levels of staff.

  • Knowledge and experience of introducing new ideas to improve employee engagement.

  • Ability to write and deliver creative, imaginative presentations to colleagues at all levels.

  • Experience in talent management, succession planning and development including skills gap analysis and future proofing the company.