CURRENT POSITIONS

A44 Games is a world leading video game developer based in Wellington, New Zealand. Founded in 2013, our studio has grown from a small indie studio into a burgeoning AAA game studio. 

 

We are looking for full time game developers to join our growing team. The ideal candidate will be experienced in video game development and have an eagerness to become an integral part of our future growth plans. 

To apply please email your CV, portfolio & cover letter to: jobs@a44games.com

RIGGER

The Rigger will create/implement highly versatile rigging systems, animation tools and interfaces for the execution of all specific videogame projects.

Main tasks:

  • Work with Technical Director, Lead Animator and Character Artists to create performant and fully featured rigs for all manner of games.

  • Develop rigging workflow, pipeline and design documentation for your team.

  • Develop and improve the tools, procedures for the streamlining of an efficient animation pipeline.

  • Provide knowledge and solutions for complex rigging, animation and shading pipeline problems.

  • Animate and create Motion editing within a complex animation system.

  • Hands-on approach in rigging of a variety of characters and props.

  • Create high quality and Skinning for CG models.

  • Suggest/propose creative ideas and solutions to animation

Experience required:

  • Proven experience 3+ years

  • Working knowledge of Unreal Engine, Maya and other rigging software.

  • Extensive scripting experience with Python, Mel and/or Max script.

  • Strong written and verbal communication skills 

  • The ability to work in a team

  • Ability to work under pressure

  • Organisational and time management skills

  • Excellent attention to detail

  • Initiative and strategic thinking

  • Business awareness and positive approach to change

SENIOR FX ARTIST

As a Senior FX Artist, you will be creating a wide variety of effects for our game. You will be working closely with leads, producers and other developers. As a senior team member, you are expected to work effectively and perform to a high standard.

Skills required:

  • Must be an expert in creating assets in external DCC application such as Maya, Houdini and Photoshop

  • Must be an expert in Unreal Engine 

  • Good understanding of Niagara System

  • Ability to create high quality visual effects for the game 

  • Strong knowledge of visual communication through effects 

  • Ability to work with production and prioritise tasks to ensure deliverables are completed on time 

  • Solve technical problems and issues 

  • Strong communication skills 

  • Be able to mentor the team as required 

Experience required:

  • 2+ shipped console title or equivalent 

  • Minimum of 5 years in experience in the games industry 

  • FX Concepting skills a bonus

SENIOR LEVEL DESIGNER

As a Senior Level Designer, you will work closely with an interdisciplinary team to deliver on the creative vision for the game by building story-driven open world levels and memorable gameplay. You will be expected to take ownership over level designs while collaborating with different departments and being an effective team player who can contribute to new and existing ideas as well as adjusting to change in design choices as necessary.

Skills required:

  • Extensive knowledge of level design processes including level flow, scale, structure, pacing and environmental storytelling

  • Understanding of form vs. function relationships, pacing, and what makes a game level fun and intriguing

  • Understanding of accessibility and level of difficulty for your level designs

  • Ability to conceptualize, critically analyze, prototype and implement game ideas

  • Clear understanding of scheduling and milestones, and the ability to work well under pressure

  • Ability to adapt to new processes, accept critique and iterate

  • Willingness to listen and be a team-player in an energetic multidisciplinary team

  • Ability to collaborate with designers and artists to create compelling levels for players to explore

  • Ability to pitch design concepts in a clear manner, using strong written and verbal communication skills

  • Ability to tackle challenges and problem solve with a strong sense of ownership;

  • Strong analytical capabilities and a talent for understanding the “why” behind designs

  • Analytical thinking

  • Initiative

  • Business awareness

  • Strategic thinking

  • Positive approach to change

  • In-depth knowledge and understanding of Unreal Engine 4

Experience required:

  • Shipped title/s under their belt

  • Minimum of 3-4 years working in a level design capacity

  • Unreal Engine 4 experience

  • Experience with open world AAA games is a bonus

PROGRAMMER

We are looking for an experienced programmer with software engineering training to help create and maintain gameplay systems. As a games programmer, you will collaborate with the design, animation and art team to create fun and interactive gameplay experiences. The ideal candidate should be passionate about gaming and have excellent analytical and problem solving skills.

Skills required:

  • Minimum 3 years experience as a game development programmer

  • Bachelor of Software Engineering graduate (desired)

  • Deep understanding of C++ and experience with scripting languages   

  • Strong working knowledge of Unreal Engine 4

  • Enthusiasm for games and keeping up with the games industry

  • Strong mathematical skills

  • Excellent analytical and problem solving skills

  • Self-motivated, able to work independently with a solid work ethic

  • Strong time-management skills

  • Effective communication skills

SENIOR ANIMATOR

As our Senior Animator, you will be one of the driving forces that will bring the game to life. You must be able to develop convincing performance and movement for combat, characters and creatures. You will be working directly with the animation lead, producers and other developers so you need to be an effective team player.

Skills required:

-  Must produce high quality animation for the game

-  Understanding in all areas of character creation such as Rigging, Modelling and Texturing 

-  Must be able to scope out tasks and provide accurate timeline and schedule to complete

-  Excellent time management skills

-  Excellent attention to detail 

-  A good communicator and an effective team player

Experience required:

-  2+ shipped console title or equivalent

-  Minimum of 5 years in experience in the games industry

-  Experience in AAA games

-  Excellent knowledge in Maya and Unreal Engine 4 

-  Experience working with Motion Capture Animation

SENIOR SHADER ARTIST

As a Senior Shader Artist, you will be creating grounded and believable materials to assist the environments and characters team. You will collaborate with leads, producers and other developers to ensure the team is able to achieve a performant world for players to explore.

Responsibilities are but not limited to:

  • Produce high quality shaders to support the overall art vision for the game

  • Author a wide variety of materials and shading pipelines

  • Identify and solve technical challenges

  • Scope out tasks and provide accurate timeline and schedule to complete

  • Produce and manage complex tasks independently to a high standard

  • Provide valuable ideas to discussions but also achieve direction

Skills required:  

  • Be able to produce functional shaders in the game engine

  • Must have creative eye and technical skills

  • Understanding of AAA shaders and overall art quality

  • Good leadership skills and be able to assist and mentor others

Experience required:  

  • 2+ shipped console title or equivalent

  • Minimum of 5 years experience in the games industry

  • Unreal Engine 4 experience is required

  • Strong understanding of Substance Designer, Painter and Quixel

  • Previously worked on AAA titles is required

SENIOR PROGRAMMER

As a Senior Programmer, you will collaborate with the design, animation and art team so it's essential that you are able to communicate effectively. The ideal candidate should have excellent analytical and problem solving skills and can work well under pressure. As a Senior, you are going to be a role model to the whole team - so we need someone who has a good work ethic and a great fit to the team.

Skills required:  

  • Extensive experience working on gameplay systems

  • Lead experience

  • Unreal Engine 4 experience

  • Good working knowledge of C/C++

  • Planning and risk management experience

  • Excellent analytical and problem solving skills

  • Excellent multi-tasking and prioritisation skills in a fast-paced environment

  • Strong time-management skills with the ability to focus on priorities, manage change and deliver against agreed deadlines

  • Effective communication skill

Experience required:  

  • 2+ shipped title or equivalent under their belt

  • 5+ years of game industry experience

CONCEPT ARTIST

The Concept Artist will create visual designs and draw illustrations in collaboration with the Art director.

Main Tasks:  

  • Generate multitude of ideas and sketch convincingly environments, props, characters and creatures.

  • Create expressive concept art, on par with the quality of the concept art created for the major A44 Games’ titles.

  • Research and collect visual material to define and improve the visual style and contents of the game.

  • Consider the gameplay implications of the design and the overall player experience.

  • Assist Art Director in maintaining visual style for characters and environments.

  • Collaborate with other departments to concept strong in-game assets.

Skills required:  

  • Working knowledge of Unreal Engine 4, or significant experience in similar engines (Unity, CryEngine / Lumberyard, etc).

  • Very good illustration and storytelling skills with an eye for perspective, color, lighting, mood and composition;

  • Good sense of form, shape, silhouette, scale and surface materials.

  • Ability to drive any environment sketch to photorealistic illustration.

  • Strong use of research and reference material in support of idea generation and problem solving.

  • Knowledge of basic 3D software packages. Extensive experience employing 3D techniques into a concept workflow is an advantage.

  • Strong written and verbal communication skills. 

  • The ability to work in a team.

  • The ability to self-manage and take ownership of certain areas of the game.

  • Professional approach.

  • Ability to work under pressure.

  • Organisational and time management skills.

  • Excellent attention to detail.

  • Business awareness and strategic thinking.

MARKETING MANAGER

The Marketing Manager will build the marketing function for the studio and will be responsible for PR efforts both at the studio and for games in development. This is a significant role both at the strategic level and the execution level, the company is looking for an ambitious individual to join us.

Main Tasks:  

  • At the studio level: Develop the studio’s global marketing vision and strategy, and execute a plan with clear goals. 

  • Branding: Lead the efforts in studio branding, both within the industry as well as with gamers and media. 

  • At the games level: Build cohesive marketing and communication plans for multi-region and multi-platform releases.

  • Market Research: Analyse market research data to define product positioning as well as monitor competitive activity and identify consumer need.

  • PR: Plan PR events and initiatives such as press trips and events; plan and manage events and PR agencies when required. 

  • Social Media: Leverage digital marketing tools and processes to provide clear insights into effectiveness of PR and marketing activities. 

  • Reporting: Provide clear insights, reports, and projections of all marketing activities. 

Skills required:  

  • 5+ years in marketing/advertising

  • Excellent contacts in the industry, i.e., media, influencers, agencies, and game conferences

  • Experience in B2B and B2C marketing

  • Experience of leading marketing, PR and/or publishing teams in the games industry for PC/console and/or mobile games

  • Experience and understanding of marketing and product performance tracking tools

  • Creative thinker who can combine marketing ideas with detailed knowledge

  • Analytics-driven and solid business judgment 

  • Well organized and ability to multi-task and work on multiple projects simultaneously

  • Strong negotiating and influencing skills at all levels

  • Able to work independently, as part of a team

  • Ability to plan, organize and monitor results on multiple fronts

  • Strong written and verbal communication skills 

  • Ability to work under pressure

  • Organisational and time management skills

  • Excellent attention to detail

  • Business awareness and strategic thinking

  • A degree level qualification, preferably in Business, PR, or Marketing

HEAD OF PRODUCTION

The Head of Production will implement best processes, methods and tools to deliver a major game project. The incumbent will ensure the advancement of the work and attainment of production objectives.

Main Tasks:  

  • Define the game development strategy and key deliverables (production and non-production).

  • Establish and implement a clear decision-making framework, communicate the framework to teams and ensure that members follow the structure during the production process.

  • Define project deliverables and risks by providing information on the impacts in terms of scope, resource planning or future changes.

  •  Recommend plans of action to handle delays that impact the content, schedule or quality.

  • Participate in the development of the organizational structure of the project to put team talents to optimal use.

  • Help define HR needs and set out the resources plan for approval by executives.

  • Carry out the performance assessments for direct contributors and take part in the process by validating the coherence and equity for the team he/she oversees.

Skills required:  

  • 10 years’ experience as a video game Producer/Associate Producer or any other relevant position in the multimedia or game industry.

  • Project Manager with demonstrated ability to successfully deliver major games/projects in terms of quality standards, budget, time & resources.

  • Working knowledge of JIRA, MS Project and Shotgun.

  • Strong written and verbal communication skills. 

  • The ability to lead and mentor a team.

  • Excellent analysis and problem-solving skills;

  • Results focus and ability to work effectively under pressure.

  • Professional approach.

  • Good change management knowledge.

  • Organisational and time management skills.

  • Excellent attention to detail.

  • Business awareness and strategic thinking.

LEAD ENVIRONMENTS ARTIST

As Lead Environment Artist you will define the quality of 3D environments while managing a team to deliver consistent high-quality environmental assets and locations. You will drive the team to produce high quality environments through your excellent hands-on 3D capabilities, communication skills and an excellent approach to production.

Main Tasks:  

  • Collaborate with the Art director to define the visual quality goals for 3D environment art content.

  • Lead a team of Environment Artists in the creation of a variety of 3D environment art content.

  • Oversee the quality of environment art content through all phases of production.

  • Manage and advance an organised pipeline and environment art workflow.

  • Work with technical disciplines and engine team to improve workflow.

  • Work with production team to manage team deliverables, ensuring they meet the defined objectives, defined quality bar, and schedule.

  • Manage, mentor, and inspire team members, guiding them with clear direction.

  • Be able to create high quality, high resolution 3D assets, UV maps and textures and other content matching all technical and artistic requirement.

  • Promote a culture of collaborative innovation.

  • Ensure assets and environments conform to the defined technical and artistic requirements.

  • Implement final assets into the game engine - creating well composed environmental ‘best practice’ locations to serve as a visual guide for Level Design.

  • Ensure consistency and quality of own work. 

  • Receive feedback and modify work based on direction.

Skills required:  

  • Extensive experience in 3D asset creation.

  • A minimum of 5 years professional experience as an Artist in the games industry.

  • A minimum of 2 years as a Lead Artist in the games industry.

  • Expert experience with current 3D modelling tools such as 3ds Max, Maya or equivalent.

  • Expert experience with texture creation/authoring tools.

  • A strong understanding of art fundamentals.

  • Excellent communication skills with the capability to successfully work across multiple teams.

  • Ability to work under pressure.

  • Organisational and time management skills.

  • Excellent attention to detail.

DESIGN DIRECTOR

The Design Director is responsible for the overall feel of a game. Their focus is to ensure outstanding quality through innovative gameplay, artwork, music, and audio.

Main Tasks:  

  • Define and drive the overall look and visual integrity of the game and all supporting assets. Oversee the game vision to ensure the entire project tracks to consistently stunning artistic vision.

  • Collaborate with the Game Director to create vision that is innovative, strong, appropriate, fitting with IP, and implementable by the team.

  • Work with the Game Director and upper management team to provide planning window on workload for short or long-term planning.

  • Coordinate with the Design team and producer to help define scope, schedule design tasks and meet milestone timelines.

  • Follow through and ensure that the project vision is reflected in all stages of design and implementation of game mechanics, systems, controls and the player experience.  

  • Inspire and energize the team, utilizing pillars, research, and references to lead them towards creative success.

  • Guide and support the game design team, defining the methods and strategies appropriate to the project and championing them.

  • Demonstrate pragmatism, weighing the ‘perfect vision’ against the realities of development and seeing your project through to completion.

  • Collaborate with other teams and harmonizing design throughout the company.

Skills required:  

  • Bachelors in computer science, software engineering, industrial design, game design or equivalent.

  • Minimum 5+ years experience in video game design and production.

  • Must have shipped 1 or more AAA console game(s).

  • Working knowledge of JIRA.

  • Strong written and verbal communication skills. 

  • The ability to lead and mentor a team.

  • Excellent analysis and problem-solving skills;

  • Results focus and ability to work effectively under pressure.

  • Professional approach.

  • Good change management knowledge.

  • Organisational and time management skills.

  • Excellent attention to detail.

  • Business awareness and strategic thinking.

ART DIRECTOR

The Art Director is responsible for making sure all visual aspects of a video game meet the expectations of the Game Director.

Main Tasks:  

  • Provide artistic leadership and direct the team to drive the overall vision of the project.

  • Establish a visual style that appropriately complements and enhances the game design set by the Game Director incorporating marketability, demographics, and target audience.

  • Participate in controlling the unity of all visual parts: models, characters, atmosphere and etc.

  • Maintaining strict technical requirements and quality for all created assets. 

  • Work with Production to scope and allocate tasks among team members. 

  • Ensure that all work is true to the original approved concept. 

  • Work with other departments to understand their requirements and align tasks. 

  • Support, give feedback, mentor, and upskill other team members. 

  • Review the team’s progress daily. Provide feedback and update production on any additional time requirements or concerns. 

  • Communicate and collaborate effectively with the development team.  

  • Support and upskill other artists by documenting processes and techniques, providing lighting tools, and feedback.

  • Ensure consistency and quality of own work. 

Skills required:  

  • Bachelor’s in Fine Art, Game Design or equivalent.

  • 5 Years of game art production experience, including 2 years successful experience in art quality assurance.

  • A thorough understanding of art outsourcing pipelines, capacities and technical constraints related to different game engines.

  • Proven proficiency in current 2D and 3D applications including 3Ds Max, Zbrush, Photoshop.

  • Strong ability in writing documentation and applying it in art production.

  • Professional approach.

  • Ability to work under pressure.

  • Organisational and time management skills.

  • Excellent attention to detail.

DIRECTOR OF SOFTWARE AND ENGINEERING

This role exists to oversee the software engineering function of the organisation and to ensure key deliverables are met. This role is primarily responsible for developing, releasing and maintaining software applications and operating systems to meet the needs of the business.

Main Tasks:  

  • Establishes and maintains policies and procedures that produce high-quality software product and service. 

  • Effectively manages the Code and QA Departments to deliver operationally and strategically.

  • Establishes and maintains functional strategies.

  • Develops procedures to support the functional infrastructure.

  • Demonstrates a knowledge of managed sub-function and the overall department function.

  • Consistently contributes to the overall project vision.

Skills required:  

  • Bachelors in computer science, software engineering or equivalent.

  • Minimum 5 years experience in video game design and production.

  • Deep understanding of Unreal Engine, C++ and Scripting languages such as Python and C#.

  • Professional approach.

  • Ability to work under pressure.

  • Organisational and time management skills.

  • Excellent attention to detail.

ANIMATION DIRECTOR

The Animation Director is responsible for the quality of the animation, for keeping it on brief and for delivering consistent performances by assigning or casting the appropriate animators.  Ensures that the creative desires and production requirements are met

Main Tasks:  

  • Implement the specific animation pipeline requirements of a particular project. 

  • Test and deploy tools in a high-pressure production environment.

  • Review animation passes from internal and external teams, directing them to ensure the quality of animation is maintained throughout the production.

  • approve all character and facial rigs to make sure that character is to a high enough standard for the production to work with.

  • Runs animation dailies, ensures animation quality control and ensuring performance consistency. 

  • Interpret the Game director’s needs and provide constructive feedback to the team.

  • Work in partnership with Production to correctly cast shots to animators and ensure continuity of performance while meeting all schedules and highest standards.

  • Work closely with the Rigging Department to ensure the delivery of Rigs that will meet an animator’s need for control, functionality, usability and performance.

  • Document and manage research, disseminate all show workflows and performance references to the animation team to ensure consistency.

  • Work closely with the Art Director to ensure primary animation and secondary animation (cloth, hair, wardrobe etc.) are delivered to the highest standards.

  • Work closely with Production, providing performance feedback, mentoring and maintaining positive moral among the team.

  • Responsible for hitting animation targets according to the schedule with support from production to do so.

  • Responsible for clear lines of communication between, animation team, other departments and production.

Skills required:  

  • Bachelors in Animation, game design or equivalent.

  • Minimum 5+ years’ experience in video game design and production.

  • Must have shipped 1 or more AAA console game(s).

  • Excellent aesthetic judgments – keen understanding of composition, cinematic design and working to live action constraints and performances.

  • Excellent spatial awareness and a feel for movement and timing. With a keen eye for Weight, Balance, understanding of animation principles and aesthetics in motion.

  • Excellent performance judgments, Can give constructive feedback that enhances choreography and the performance.

  • Strong written and verbal communication skills. 

  • Great organizational skills and ability to manage a very busy team with, while meeting production timetables.

  • Ability to mentor and develop a team.

  • Excellent analysis and problem-solving skills.

  • Results focus and ability to work effectively under pressure.

  • Professional approach.

  • Business awareness and strategic thinking.

DESIGN LEAD

The Design Lead will plan, detail, and supervise the work of game designers. You will establish standards for formal design documentation and tools for the project as well as ensure the team’s performance and resolve and manage the situations that hinder game design production objectives. You will also actively participate in the creation and development of the game design by supporting the Design Director.

Main Tasks:  

  • Allocate duties and follow the evolution of the team’s progress on game design deliverables.

  • Able to drive and follow-up on prototyping (both digital and paper based) with other game designers and programmers.

  • Communicate the project objectives, strategies, and general information to all team members so as to give visibility to the advancement of the development of the game and the other crafts.

  • Understand consumer needs and ensure that the elements developed by the team will contribute to player satisfaction and enjoyment.

  • Assess the workload vs. production capacity, plan the work, and set priorities for the game design team.

  • Actively participate and act as a regular liaison in the decision-making process with management and oversee the necessary adjustments to ensure that the game design team meets expectations.

  • Supervise and be responsible for providing clear and structured project documents to ensure that gameplay intentions are understood and that team members are working on the right elements (ingredients, game system, gaming modes, behaviour specifications, etc.).

  • Attend playtests and be solution-oriented to the problem encountered.

  • Carry out performance follow ups and assessments.

  • With the producer, determine the schedules and vacation times of team members.

  • Manage any conflicts that arise within the team.

  • Create a work environment that is motivating for team members and which fosters development and creation.

Skills required:  

  • Bachelors in computer science, software engineering, industrial design, game design or equivalent.

  • Minimum 5+ years’ experience in video game design and production.

  • Must have shipped 1 or more AAA console game(s).

  • Professional approach.

  • Ability to work under pressure.

  • Organisational and time management skills.

  • Excellent attention to detail.

  • Strong written and verbal communication skills. 

  • The ability to lead and mentor a team.

  • Excellent analysis and problem-solving skills.

  • Results focus and ability to work effectively under pressure.

  • Business awareness and strategic thinking.